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A New World.
Total render time: 10h 18m 27s
:)
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The Starship.
No SSLT this time just to try out another approach with a surface normal vector
(crackle).
Total render time: 04m 23s
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And a compilation of views. :)
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Yes, in times like these, even knots are now traveling the void between
the worlds! :-D
Interesting concept. Waiting now for alien life to show up. I self found
some alien life already! :-)
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On 02/08/2016 11:46 PM, Pekka Aho wrote:
> And a compilation of views. :)
>
Neat! I like it.
Bill P.
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Cheers! :)
My life forms so far can be seen here:
https://www.flickr.com/photos/frostheim/
And several new ones are on their way. :)
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Surreal Hangar: Nice! I love this design!
How did you do all these curvy elements?
I need something similar for a house design.
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Sven Littkowski <jam### [at] yahoo com> wrote:
> Surreal Hangar: Nice! I love this design!
Many thanks! :)
> How did you do all these curvy elements?
> I need something similar for a house design.
I'm using TopMod for all organic looking and/or loopy things. A nice little tool
for stuff like this, though crashes easily so requires patience and nerves and
saving between every move, hehe. Other programs/tools in my workflow are Silo 2
Pro (possible mirroring, vertex adjustments), Wings3D (mostly best results in
subdivision in my objects so far) and PoseRay (.obj to .pov). I always strive to
do as much as I can in POV though.
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Thanks for the details. I am going to check out TopMod.
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On Tue, 09 Feb 2016 00:42:17 -0500, William F Pokorny wrote:
> On 02/08/2016 11:46 PM, Pekka Aho wrote:
>> And a compilation of views. :)
>>
> Neat! I like it.
>
> Bill P.
Me too, it reminds me a lot of the Wraith ships in Stargate:Atlantis
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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