POV-Ray : Newsgroups : povray.binaries.images : The Colony Ship Server Time
6 Oct 2024 00:48:49 EDT (-0400)
  The Colony Ship (Message 34 to 43 of 73)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Sven Littkowski
Subject: Re: The Colony Ship
Date: 12 Feb 2016 09:34:41
Message: <56bded81$1@news.povray.org>
Hi.

Do you mean the dark parts on the water surface? If so, this may been
caused by the waves.

Indeed, my air cylinder has the same side as the inner walls of the
habitat cylinder, but you cannot see those inner walls, as the landscape
cylinder and water cylinder are smaller and thus cover the habitat
cylinder inside walls all over.


Post a reply to this message

From: Sven Littkowski
Subject: Re: The Colony Ship
Date: 12 Feb 2016 09:37:57
Message: <56bdee45$1@news.povray.org>
Oh gosh. And an emitting long bar would be soooo good to simulate a long
fluorescent light source. Well, I will keep it for now this way. Who
knows, maybe some smart programmer will add such possibility (media
supporting emitting surfaces) to the next version of POV-Ray..?   O:)


Post a reply to this message

From: Sven Littkowski
Subject: Re: The Colony Ship
Date: 12 Feb 2016 09:44:09
Message: <56bdefb9@news.povray.org>
UPDATE

Just for now, see here a 10 meter wide four-lane road from just below
the middle axis construction, 100 m above the road, and 1.70m above the
road.

The hills range up to 100 m high.

I am not yet happy with the waves.

After that all has been fixed, I will start to work on the land texture.
Then there will be grass, and trees. Maybe some fields (though most of
the vegetables, fruits, and meat will be grown in vitro). Finally, then
I will work on the buildings.


Post a reply to this message


Attachments:
Download 'sl - colony ship ic.png' (57 KB) Download 'sl - colony ship id.png' (104 KB) Download 'sl - colony ship i.png' (63 KB)

Preview of image 'sl - colony ship ic.png'
sl - colony ship ic.png

Preview of image 'sl - colony ship id.png'
sl - colony ship id.png

Preview of image 'sl - colony ship i.png'
sl - colony ship i.png


 

From: Stephen
Subject: Re: The Colony Ship
Date: 12 Feb 2016 13:26:13
Message: <56be23c5$1@news.povray.org>
On 2/12/2016 2:43 PM, Sven Littkowski wrote:
> UPDATE
>
> The hills range up to 100 m high.
>
> I am not yet happy with the waves.
>

I for one cannot see enough detail in your images to comment.
They are too small.
Incidently you really should quote, in your replies, who and what you 
are replying to. IMO

-- 

Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: The Colony Ship
Date: 12 Feb 2016 13:28:24
Message: <56be2448$1@news.povray.org>
Am 12.02.2016 um 15:37 schrieb Sven Littkowski:
> Oh gosh. And an emitting long bar would be soooo good to simulate a long
> fluorescent light source. Well, I will keep it for now this way. Who
> knows, maybe some smart programmer will add such possibility (media
> supporting emitting surfaces) to the next version of POV-Ray..?   O:)

Unlikely.

To UberPOV, maybe, as it would be a lot easier to implement in a
stochastic renderer.


Post a reply to this message

From: clipka
Subject: Re: The Colony Ship
Date: 12 Feb 2016 13:40:33
Message: <56be2721@news.povray.org>
Am 12.02.2016 um 19:26 schrieb Stephen:
> Incidently you really should quote, in your replies, who and what you
> are replying to. IMO

I agree with Stephen; a good newsreader will present the thread as a
tree, but even then it is sometimes tedious to trace back what post
you're replying to. On the web interface it is virtually impossible, as
it just gives you a linear list of all the posts.


Post a reply to this message

From: Mike Horvath
Subject: Re: The Colony Ship
Date: 12 Feb 2016 14:13:30
Message: <56be2eda$1@news.povray.org>
On 2/12/2016 8:12 AM, clipka wrote:
> Am 12.02.2016 um 09:59 schrieb Mike Horvath:
>> On 2/11/2016 4:28 PM, Sven Littkowski wrote:
>>> At the moment, I am using around 2,000 light sources for my ship inside.
>>> This is, to simulate a long stripe of light (5 km long) and with a white
>>> inside and sunset colors to the side.
>>>
>>> But I am considering to make the central cylinder along the middle axis
>>> much thicker, and to put an .hdr image around it, emitting light. This
>>> might MAYBE save me a lot of computing time.
>>>
>>> Right now, I have to try to find out, how to create such an .hdr file.
>>> The wise Internet will tell me...
>>>
>>
>> IIRC POV-ray has a limit of 128 light sources.
>
> IIRC you're wrong ;)
>

Is this wiki page wrong?

http://wiki.povray.org/content/Reference:Light_Source


Post a reply to this message

From: clipka
Subject: Re: The Colony Ship
Date: 12 Feb 2016 14:58:47
Message: <56be3977$1@news.povray.org>
Am 12.02.2016 um 20:13 schrieb Mike Horvath:
> On 2/12/2016 8:12 AM, clipka wrote:
>> Am 12.02.2016 um 09:59 schrieb Mike Horvath:
>>> On 2/11/2016 4:28 PM, Sven Littkowski wrote:
>>>> At the moment, I am using around 2,000 light sources for my ship
>>>> inside.
>>>> This is, to simulate a long stripe of light (5 km long) and with a
>>>> white
>>>> inside and sunset colors to the side.
>>>>
>>>> But I am considering to make the central cylinder along the middle axis
>>>> much thicker, and to put an .hdr image around it, emitting light. This
>>>> might MAYBE save me a lot of computing time.
>>>>
>>>> Right now, I have to try to find out, how to create such an .hdr file.
>>>> The wise Internet will tell me...
>>>>
>>>
>>> IIRC POV-ray has a limit of 128 light sources.
>>
>> IIRC you're wrong ;)
>>
> 
> Is this wiki page wrong?
> 
> http://wiki.povray.org/content/Reference:Light_Source

Yes (though I was, too):

- Yes, there is a hard limit to the number of light sources (which I
wasn't aware of).

- No, the limit is no longer 127(!) light sources as mentioned in the
wiki, but 1024.

Also, it may be interesting to note that the limit is only relevant if
you're using photons or media.


Post a reply to this message

From: Sven Littkowski
Subject: Re: The Colony Ship
Date: 12 Feb 2016 15:07:49
Message: <56be3b95$1@news.povray.org>
Couldn't it be possible to implement then a stochastic mode to POV-Ray,
so it can do the same things? But I admit, I am not sure what stochastic
means, will try to find out when I have a bit time. I just want to see
our great POV-Ray pushed to its limits (as some of its programmers)... :-D


Post a reply to this message

From: Sven Littkowski
Subject: Re: The Colony Ship
Date: 12 Feb 2016 15:09:52
Message: <56be3c10$1@news.povray.org>
Hmmm, will have to rethink my own position about that then. For my part,
I always dislike all that quoting. I thought I did a favor to you all
when I always deleted it. But okay, I can easily keep the quotations, no
problem. :-)


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.