|
![](/i/fill.gif) |
Am 12.02.2016 um 15:37 schrieb Sven Littkowski:
> Oh gosh. And an emitting long bar would be soooo good to simulate a long
> fluorescent light source. Well, I will keep it for now this way. Who
> knows, maybe some smart programmer will add such possibility (media
> supporting emitting surfaces) to the next version of POV-Ray..? O:)
Unlikely.
To UberPOV, maybe, as it would be a lot easier to implement in a
stochastic renderer.
Post a reply to this message
|
![](/i/fill.gif) |