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From: Mike Horvath
Subject: Building types
Date: 1 Feb 2016 21:49:37
Message: <56b01941@news.povray.org>
Here are the different building types used in my spinner scene. Does 
anyone have any other suggestions?


Mike


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From: Mike Horvath
Subject: Re: Building types
Date: 1 Feb 2016 22:21:13
Message: <56b020a9@news.povray.org>
On 2/1/2016 9:49 PM, Mike Horvath wrote:
> Here are the different building types used in my spinner scene. Does
> anyone have any other suggestions?
>
>
> Mike


Oops. Here's a better version with finishes turned on.


Mike


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From: clipka
Subject: Re: Building types
Date: 1 Feb 2016 23:56:57
Message: <56b03719$1@news.povray.org>
Am 02.02.2016 um 04:21 schrieb Mike Horvath:
> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>> Here are the different building types used in my spinner scene. Does
>> anyone have any other suggestions?

Concave highly reflective glass facades can be a seriously bad idea...


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From: Mike Horvath
Subject: Re: Building types
Date: 2 Feb 2016 00:28:43
Message: <56b03e8b$1@news.povray.org>
On 2/1/2016 11:56 PM, clipka wrote:
> Am 02.02.2016 um 04:21 schrieb Mike Horvath:
>> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>>> Here are the different building types used in my spinner scene. Does
>>> anyone have any other suggestions?
>
> Concave highly reflective glass facades can be a seriously bad idea...
>

Yeah, except the light source is mostly perpendicular to the building's 
facade.


Mike


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From: Sven Littkowski
Subject: Re: Building types
Date: 2 Feb 2016 01:46:37
Message: <56b050cd@news.povray.org>
The boring sadly gray towers are bad. Replace their sad color with some
natural colors (one of the earth shades). Use also golden mirror
fassades, or brown glass, maybe even olive-tinted glass.

I also don't like that white block. Use sand color instead. Remember,
your space travelers need to feel comfortable for a long, long time.

Also, consider to use the roofs for plants, too, as they provide oxygen
and make feeling good.

Additional house ideas could come, when browsing the Internet for
architecture.


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From: Mike Horvath
Subject: Re: Building types
Date: 2 Feb 2016 08:21:20
Message: <56b0ad50$1@news.povray.org>
On 2/2/2016 12:28 AM, Mike Horvath wrote:
> On 2/1/2016 11:56 PM, clipka wrote:
>> Am 02.02.2016 um 04:21 schrieb Mike Horvath:
>>> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>>>> Here are the different building types used in my spinner scene. Does
>>>> anyone have any other suggestions?
>>
>> Concave highly reflective glass facades can be a seriously bad idea...
>>
>
> Yeah, except the light source is mostly perpendicular to the building's
> facade.
>
>
> Mike

Oops. I meant parallel, I guess. But I checked again and found out I was 
wrong, and there is a lot of light reflecting directly off the building. 
But I am going to ignore the problem for artistic reasons. :)


Mike


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From: Mike Horvath
Subject: Re: Building types
Date: 2 Feb 2016 08:22:31
Message: <56b0ad97$1@news.povray.org>
On 2/2/2016 1:46 AM, Sven Littkowski wrote:
> The boring sadly gray towers are bad. Replace their sad color with some
> natural colors (one of the earth shades). Use also golden mirror
> fassades, or brown glass, maybe even olive-tinted glass.
>
> I also don't like that white block. Use sand color instead. Remember,
> your space travelers need to feel comfortable for a long, long time.
>
> Also, consider to use the roofs for plants, too, as they provide oxygen
> and make feeling good.
>
> Additional house ideas could come, when browsing the Internet for
> architecture.
>

I'm not keen on changing the buildings I already have. Though I did 
consider balcony gardens on the white oval buildings.


Mike


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From: Thomas de Groot
Subject: Re: Building types
Date: 3 Feb 2016 02:59:34
Message: <56b1b366@news.povray.org>
On 2-2-2016 4:21, Mike Horvath wrote:
> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>> Here are the different building types used in my spinner scene. Does
>> anyone have any other suggestions?
>>

I suppose buildings in such an environment need to be functional in the 
first place, but also need to be pleasing to the eye. Sven has a point 
about the colours and you might consider some pastel greens and blues 
instead of drab chocolates or featureless whites. Reflectivity of the 
curtain walls may give a sense of space but be also painful to the eyes, 
so be careful with the amount of reflection. Functionality of the 
buildings reduces the number of "types" you might want to use, excluding 
really experimental forms.

Is the "packing" of the buildings here typical? I would provide more 
space in-between. You do not want people to feel claustrophobic.


-- 
Thomas


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From: Mike Horvath
Subject: Re: Building types
Date: 3 Feb 2016 03:18:25
Message: <56b1b7d1$1@news.povray.org>
On 2/3/2016 2:59 AM, Thomas de Groot wrote:
> Is the "packing" of the buildings here typical? I would provide more
> space in-between. You do not want people to feel claustrophobic.
>
>

In the colony ship itself, the 4x4 building blocks are surrounded by 
parkland on all four sides.


Mike


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From: Sven Littkowski
Subject: Re: Building types
Date: 3 Feb 2016 08:27:35
Message: <56b20047@news.povray.org>
Yes, good idea about park space around the buildings. Space between
people is important.

I live in Jamaica, and here in Kingston are areas with dense building
structures with no space in between, and areas with wide space in
between. There is a lot of violence and aggression in those tightly
built slum areas, while life is relaxed and enjoyable in those other
areas with plenty space.

Parks are nice, but don't forget some playgrounds for children, some
small forests, small lakes or creeks for fishing or observation or
romance, and some emissionless transportation systems.   :-)
Golf places, and such.

I really like your ship idea!


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