POV-Ray : Newsgroups : povray.binaries.images : Building types : Re: Building types Server Time
7 Nov 2024 11:33:27 EST (-0500)
  Re: Building types  
From: Thomas de Groot
Date: 3 Feb 2016 02:59:34
Message: <56b1b366@news.povray.org>
On 2-2-2016 4:21, Mike Horvath wrote:
> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>> Here are the different building types used in my spinner scene. Does
>> anyone have any other suggestions?
>>

I suppose buildings in such an environment need to be functional in the 
first place, but also need to be pleasing to the eye. Sven has a point 
about the colours and you might consider some pastel greens and blues 
instead of drab chocolates or featureless whites. Reflectivity of the 
curtain walls may give a sense of space but be also painful to the eyes, 
so be careful with the amount of reflection. Functionality of the 
buildings reduces the number of "types" you might want to use, excluding 
really experimental forms.

Is the "packing" of the buildings here typical? I would provide more 
space in-between. You do not want people to feel claustrophobic.


-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.