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On 2-2-2016 4:21, Mike Horvath wrote:
> On 2/1/2016 9:49 PM, Mike Horvath wrote:
>> Here are the different building types used in my spinner scene. Does
>> anyone have any other suggestions?
>>
I suppose buildings in such an environment need to be functional in the
first place, but also need to be pleasing to the eye. Sven has a point
about the colours and you might consider some pastel greens and blues
instead of drab chocolates or featureless whites. Reflectivity of the
curtain walls may give a sense of space but be also painful to the eyes,
so be careful with the amount of reflection. Functionality of the
buildings reduces the number of "types" you might want to use, excluding
really experimental forms.
Is the "packing" of the buildings here typical? I would provide more
space in-between. You do not want people to feel claustrophobic.
--
Thomas
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