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28 May 2024 23:09:07 EDT (-0400)
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From: dick balaska
Subject: Re: Gancaloon: Amphitheatre update
Date: 2 Feb 2016 03:21:06
Message: <56b066f2$1@news.povray.org>
On 2/2/2016 2:53 AM, Thomas de Groot wrote:
> On 1-2-2016 16:51, clipka wrote:
>> Am 01.02.2016 um 09:49 schrieb Thomas de Groot:
>>> Time for a little update. The amphitheatre is now virtually complete.
>>
>> Some canvas roof for a bit of shade might come in handy in that climate.
>>
>
> It is something I have been thinking about and which I might implement
> later. For the time being, spectators are provided with parasols by the
> staff.
>
... for a fee.


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From: Sven Littkowski
Subject: Re: Gancaloon: Amphitheatre update
Date: 2 Feb 2016 09:45:51
Message: <56b0c11f$1@news.povray.org>
Or for free, like the bread inside ancient Roman collosseums was given
free to the people, too. The emperors did that in order to gain favor of
the masses. So Thomas de Groot would gain the favor of his (virtual)
people...   ;-)


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From: Thomas de Groot
Subject: Re: Gancaloon: Amphitheatre update
Date: 3 Feb 2016 02:47:06
Message: <56b1b07a$1@news.povray.org>
On 2-2-2016 15:45, Sven Littkowski wrote:
> Or for free, like the bread inside ancient Roman collosseums was given
> free to the people, too. The emperors did that in order to gain favor of
> the masses. So Thomas de Groot would gain the favor of his (virtual)
> people...   ;-)
>

No, I have no part in this at all (happily). The local Satrap, who 
represents the Sultan in Neoilion, is entirely responsible. I am 
informed that parasols are not free indeed and that bringing your own is 
punished by a jail sentence and twenty lashes.

-- 
Thomas


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From: Stephen
Subject: Re: Gancaloon: Amphitheatre update
Date: 3 Feb 2016 04:51:43
Message: <56b1cdaf$1@news.povray.org>
On 2/1/2016 8:49 AM, Thomas de Groot wrote:
> Time for a little update. The amphitheatre is now virtually complete.
> For the first time I used the pavement texture, to good effect I think.
> Fun fact: the roof tiles use a cell texture where the pigments have been
> taken from real life tiles in the Mediterranean region. To the left, the
> onset of the road towards the Greek city section.
>
> As always, comments welcome.
>

It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him 
earlier. ;-)

How long did it take to render and how big are your scene files? If you 
don't mind me asking.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Gancaloon: Amphitheatre update
Date: 3 Feb 2016 07:29:36
Message: <56b1f2b0$1@news.povray.org>
On 3-2-2016 10:51, Stephen wrote:
> It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
> earlier. ;-)

As a matter of fact, he is strolling in the stoa area, in front. The 
place to be for refreshments and wenches of all kinds.

>
> How long did it take to render and how big are your scene files? If you
> don't mind me asking.
>

Render took five minutes; difficult to tell about the scene files, but 
in this version I estimate roughly about 112Mb or a bit more for the 
architecture (visible or partially so in the render). The height_field 
itself is trivial.

-- 
Thomas


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From: Sven Littkowski
Subject: Re: Gancaloon: Amphitheatre update
Date: 3 Feb 2016 08:35:01
Message: <56b20205@news.povray.org>
But some whisper behind the hand, that this sultan has some strange
similarity with Thomas de Groot. And is there not a cream-white silken
turban in your wardrobe?   :-)

Of course, it might be wrong what the people of that sultanate whisper.
But who knows the truth...


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From: Mike Horvath
Subject: Re: Gancaloon: Amphitheatre update
Date: 3 Feb 2016 09:04:48
Message: <56b20900$1@news.povray.org>
On 2/3/2016 7:29 AM, Thomas de Groot wrote:
> Render took five minutes; difficult to tell about the scene files, but
> in this version I estimate roughly about 112Mb or a bit more for the
> architecture (visible or partially so in the render). The height_field
> itself is trivial.
>

I am looking for a height field editor for my Lego scenes. I need 
something where I can select a vertex and raise/lower it in steps of 24 
units. I don't think this tool exists. :(


Mike


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From: Thomas de Groot
Subject: Re: Gancaloon: Amphitheatre update
Date: 4 Feb 2016 02:45:31
Message: <56b3019b$1@news.povray.org>
On 3-2-2016 15:04, Mike Horvath wrote:
> On 2/3/2016 7:29 AM, Thomas de Groot wrote:
>> Render took five minutes; difficult to tell about the scene files, but
>> in this version I estimate roughly about 112Mb or a bit more for the
>> architecture (visible or partially so in the render). The height_field
>> itself is trivial.
>>
>
> I am looking for a height field editor for my Lego scenes. I need
> something where I can select a vertex and raise/lower it in steps of 24
> units. I don't think this tool exists. :(
>

As far as I know, the only way to do this would be to convert the 
height_field into a mesh and edit that.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Amphitheatre update
Date: 4 Feb 2016 02:51:59
Message: <56b3031f@news.povray.org>
On 3-2-2016 14:34, Sven Littkowski wrote:
> But some whisper behind the hand, that this sultan has some strange
> similarity with Thomas de Groot. And is there not a cream-white silken
> turban in your wardrobe?   :-)
>
> Of course, it might be wrong what the people of that sultanate whisper.
> But who knows the truth...
>

If I were you, I would watch my back. There are assassins on the way... ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Amphitheatre update
Date: 4 Feb 2016 03:48:34
Message: <56b31062@news.povray.org>
Here the connection with the Greek part of the city is visible.

For those interested: render time 3 minutes.

-- 
Thomas


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