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On 2/2/2016 2:53 AM, Thomas de Groot wrote:
> On 1-2-2016 16:51, clipka wrote:
>> Am 01.02.2016 um 09:49 schrieb Thomas de Groot:
>>> Time for a little update. The amphitheatre is now virtually complete.
>>
>> Some canvas roof for a bit of shade might come in handy in that climate.
>>
>
> It is something I have been thinking about and which I might implement
> later. For the time being, spectators are provided with parasols by the
> staff.
>
... for a fee.
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Or for free, like the bread inside ancient Roman collosseums was given
free to the people, too. The emperors did that in order to gain favor of
the masses. So Thomas de Groot would gain the favor of his (virtual)
people... ;-)
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On 2-2-2016 15:45, Sven Littkowski wrote:
> Or for free, like the bread inside ancient Roman collosseums was given
> free to the people, too. The emperors did that in order to gain favor of
> the masses. So Thomas de Groot would gain the favor of his (virtual)
> people... ;-)
>
No, I have no part in this at all (happily). The local Satrap, who
represents the Sultan in Neoilion, is entirely responsible. I am
informed that parasols are not free indeed and that bringing your own is
punished by a jail sentence and twenty lashes.
--
Thomas
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On 2/1/2016 8:49 AM, Thomas de Groot wrote:
> Time for a little update. The amphitheatre is now virtually complete.
> For the first time I used the pavement texture, to good effect I think.
> Fun fact: the roof tiles use a cell texture where the pigments have been
> taken from real life tiles in the Mediterranean region. To the left, the
> onset of the road towards the Greek city section.
>
> As always, comments welcome.
>
It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
earlier. ;-)
How long did it take to render and how big are your scene files? If you
don't mind me asking.
--
Regards
Stephen
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On 3-2-2016 10:51, Stephen wrote:
> It is looking good. But where is C.M.O.T. Dibbler? I am sure I saw him
> earlier. ;-)
As a matter of fact, he is strolling in the stoa area, in front. The
place to be for refreshments and wenches of all kinds.
>
> How long did it take to render and how big are your scene files? If you
> don't mind me asking.
>
Render took five minutes; difficult to tell about the scene files, but
in this version I estimate roughly about 112Mb or a bit more for the
architecture (visible or partially so in the render). The height_field
itself is trivial.
--
Thomas
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But some whisper behind the hand, that this sultan has some strange
similarity with Thomas de Groot. And is there not a cream-white silken
turban in your wardrobe? :-)
Of course, it might be wrong what the people of that sultanate whisper.
But who knows the truth...
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On 2/3/2016 7:29 AM, Thomas de Groot wrote:
> Render took five minutes; difficult to tell about the scene files, but
> in this version I estimate roughly about 112Mb or a bit more for the
> architecture (visible or partially so in the render). The height_field
> itself is trivial.
>
I am looking for a height field editor for my Lego scenes. I need
something where I can select a vertex and raise/lower it in steps of 24
units. I don't think this tool exists. :(
Mike
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On 3-2-2016 15:04, Mike Horvath wrote:
> On 2/3/2016 7:29 AM, Thomas de Groot wrote:
>> Render took five minutes; difficult to tell about the scene files, but
>> in this version I estimate roughly about 112Mb or a bit more for the
>> architecture (visible or partially so in the render). The height_field
>> itself is trivial.
>>
>
> I am looking for a height field editor for my Lego scenes. I need
> something where I can select a vertex and raise/lower it in steps of 24
> units. I don't think this tool exists. :(
>
As far as I know, the only way to do this would be to convert the
height_field into a mesh and edit that.
--
Thomas
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On 3-2-2016 14:34, Sven Littkowski wrote:
> But some whisper behind the hand, that this sultan has some strange
> similarity with Thomas de Groot. And is there not a cream-white silken
> turban in your wardrobe? :-)
>
> Of course, it might be wrong what the people of that sultanate whisper.
> But who knows the truth...
>
If I were you, I would watch my back. There are assassins on the way... ;-)
--
Thomas
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Here the connection with the Greek part of the city is visible.
For those interested: render time 3 minutes.
--
Thomas
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Attachments:
Download 'gancaloon_greek quarter_05.png' (1048 KB)
Preview of image 'gancaloon_greek quarter_05.png'
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