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On 1/16/2016 2:35 PM, Alain wrote:
> Le 16-01-16 14:06, Mike Horvath a écrit :
>> Just got done rendering the attached image. It took 15 hours, and I
>> haven't even enabled finishes or interiors yet. :(
>>
>>
>> Mike
>
> I have a rendering that racked about 800 times as much and is currently
> just over 50% done...
>
> Ok, it have multiple imbedded spheres and use blured reflection,
> refraction, dispersion, photons, irid,...
> I get a *LOT* of total internal reflections in those spheres.
I don't have the patience to wait *that* long. Maybe if I had a second
computer dedicated to POV-Ray. But I doubt it.
Mike
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Here's my latest (incomplete) render. However, I don't understand why
the planet in the background is so bright compared to the last render.
Can anyone explain this? Is it the area light causing this or the
reflections? I'm using the same area light as in the last render and I
don't understand why the planet appears to be extra lit. Thanks.
Mike
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Attachments:
Download 'gh_spinner_test_02.png' (359 KB)
Preview of image 'gh_spinner_test_02.png'
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On 1/18/2016 8:48 PM, Mike Horvath wrote:
> Here's my latest (incomplete) render. However, I don't understand why
> the planet in the background is so bright compared to the last render.
> Can anyone explain this? Is it the area light causing this or the
> reflections? I'm using the same area light as in the last render and I
> don't understand why the planet appears to be extra lit. Thanks.
The preview window may not accurately reflect what's in the image file.
Strange but true.
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On 1/18/2016 9:30 PM, dick balaska wrote:
> On 1/18/2016 8:48 PM, Mike Horvath wrote:
>> Here's my latest (incomplete) render. However, I don't understand why
>> the planet in the background is so bright compared to the last render.
>> Can anyone explain this? Is it the area light causing this or the
>> reflections? I'm using the same area light as in the last render and I
>> don't understand why the planet appears to be extra lit. Thanks.
>
> The preview window may not accurately reflect what's in the image file.
> Strange but true.
>
>
None of the other objects in the scene appear brighter. It's just the
planet as seen through the window.
Mike
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Am 19.01.2016 um 02:48 schrieb Mike Horvath:
> Here's my latest (incomplete) render. However, I don't understand why
> the planet in the background is so bright compared to the last render.
> Can anyone explain this? Is it the area light causing this or the
> reflections? I'm using the same area light as in the last render and I
> don't understand why the planet appears to be extra lit. Thanks.
Did you make sure that the light properly falls off with distance?
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On 1/19/2016 11:08 AM, clipka wrote:
> Am 19.01.2016 um 02:48 schrieb Mike Horvath:
>> Here's my latest (incomplete) render. However, I don't understand why
>> the planet in the background is so bright compared to the last render.
>> Can anyone explain this? Is it the area light causing this or the
>> reflections? I'm using the same area light as in the last render and I
>> don't understand why the planet appears to be extra lit. Thanks.
>
> Did you make sure that the light properly falls off with distance?
>
No, I didn't. But wouldn't that be noticeable in both images? In the
previous image the planet looked okay. I am using the same light source
in both.
Mike
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Here's the latest render from inside the ship. Way too much glare! I
will explore ways to reduce the glare but I'm not sure what will be
effective.
Mike
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Attachments:
Download 'gh_scene_spinner_cutaway_e_method_c_khdsf.png' (1354 KB)
Preview of image 'gh_scene_spinner_cutaway_e_method_c_khdsf.png'
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On 1/19/2016 11:08 AM, clipka wrote:
> Am 19.01.2016 um 02:48 schrieb Mike Horvath:
>> Here's my latest (incomplete) render. However, I don't understand why
>> the planet in the background is so bright compared to the last render.
>> Can anyone explain this? Is it the area light causing this or the
>> reflections? I'm using the same area light as in the last render and I
>> don't understand why the planet appears to be extra lit. Thanks.
>
> Did you make sure that the light properly falls off with distance?
>
What values would you recommend? It is a linear area light.
Mike
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Nice inside landscaping. Shouldn't all building be of the same shape, in
regards to ensure all over the cylinder is the same mass distribution?
Otherwise, mass unbalance might cause problems while spinning. I don't
mean the shape of buildings from back to front, but beside each other.
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How did you make the trees? I could use that technology for some of my
scenes, too. :-)
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