POV-Ray : Newsgroups : povray.binaries.images : Invasion of the plaster statue Server Time
28 Apr 2024 21:57:54 EDT (-0400)
  Invasion of the plaster statue (Message 1 to 5 of 5)  
From: Le Forgeron
Subject: Invasion of the plaster statue
Date: 3 Jan 2016 11:36:43
Message: <56894e1b@news.povray.org>
Made with makehuman, export as stl, with patch to load stl as mesh in
povray.
(no support of normal, no support of colour)


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Attachments:
Download 'demo.png' (80 KB) Download 'demo.pov.txt' (1 KB)

Preview of image 'demo.png'
demo.png

From: William F Pokorny
Subject: Re: Invasion of the plaster statue
Date: 3 Jan 2016 12:04:09
Message: <56895489$1@news.povray.org>
On 01/03/2016 11:36 AM, Le_Forgeron wrote:
> Made with makehuman, export as stl, with patch to load stl as mesh in
> povray.
> (no support of normal, no support of colour)
>
Cool! :-)

Am I remembering correctly that stl supports normals, but not 
color/textures?

Bill P.


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From: Le Forgeron
Subject: Re: Invasion of the plaster statue
Date: 3 Jan 2016 14:13:55
Message: <568972f3$1@news.povray.org>
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Hash: SHA256

Le 03/01/2016 18:04, William F Pokorny a écrit :
> On 01/03/2016 11:36 AM, Le_Forgeron wrote:
>> Made with makehuman, export as stl, with patch to load stl as
>> mesh in povray. (no support of normal, no support of colour)
>> 
> Cool! :-)
> 
> Am I remembering correctly that stl supports normals, but not 
> color/textures?

In theory, it supports colours per face, but there is two opposite
specification for colour (same 2 bytes, incompatible encoding of rgb)

- From the output of makehuman, they put a 0000 for all, so no colour
from that program.

The normal is also per face, so it's kind of useless too.

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From: William F Pokorny
Subject: Re: Invasion of the plaster statue
Date: 3 Jan 2016 18:08:44
Message: <5689a9fc$1@news.povray.org>
On 01/03/2016 02:13 PM, Le_Forgeron wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA256
>
> Le 03/01/2016 18:04, William F Pokorny a écrit :
>> On 01/03/2016 11:36 AM, Le_Forgeron wrote:
>>> Made with makehuman, export as stl, with patch to load stl as
>>> mesh in povray. (no support of normal, no support of colour)
>>>
>> Cool! :-)
>>
>> Am I remembering correctly that stl supports normals, but not
>> color/textures?
>
> In theory, it supports colours per face, but there is two opposite
> specification for colour (same 2 bytes, incompatible encoding of rgb)
>
> - From the output of makehuman, they put a 0000 for all, so no colour
> from that program.
>
> The normal is also per face, so it's kind of useless too.
>
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>
Thanks for the additional detail & your effort to code. I see the 
mercurial branch for this at:

https://bitbucket.org/LeForgeron/povray/branch/Hg-povray

which I'll take as OK to play with unless I hear otherwise.

Bill P.


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From: clipka
Subject: Re: Invasion of the plaster statue
Date: 3 Jan 2016 20:42:22
Message: <5689cdfe@news.povray.org>
Am 04.01.2016 um 00:08 schrieb William F Pokorny:

> Thanks for the additional detail & your effort to code. I see the
> mercurial branch for this at:
> 
> https://bitbucket.org/LeForgeron/povray/branch/Hg-povray
> 
> which I'll take as OK to play with unless I hear otherwise.

Hey, it's publicly accessible, and based on software licensed under the
AGPL -- even if Jerome had the desire to stop you from messing with the
code, he effectively couldn't ;)


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