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Le 03/01/2016 18:04, William F Pokorny a écrit :
> On 01/03/2016 11:36 AM, Le_Forgeron wrote:
>> Made with makehuman, export as stl, with patch to load stl as
>> mesh in povray. (no support of normal, no support of colour)
>>
> Cool! :-)
>
> Am I remembering correctly that stl supports normals, but not
> color/textures?
In theory, it supports colours per face, but there is two opposite
specification for colour (same 2 bytes, incompatible encoding of rgb)
- From the output of makehuman, they put a 0000 for all, so no colour
from that program.
The normal is also per face, so it's kind of useless too.
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