POV-Ray : Newsgroups : povray.binaries.images : [Not POV] GPU Mandelbulb renders Server Time
14 May 2024 18:02:42 EDT (-0400)
  [Not POV] GPU Mandelbulb renders (Message 1 to 5 of 5)  
From: scott
Subject: [Not POV] GPU Mandelbulb renders
Date: 19 Nov 2015 14:28:11
Message: <564e22cb@news.povray.org>
Following on from my mistaken image post in the advanced-users group, 
I've tidied up the lighting a bit and taken a few more screenshots.

These are rendered at 1024x1024 resolution on a GTX-970 GPU, they are 
all about 250 averaged frames (which takes about 10 seconds) to get 
smooth anti-aliasing and focal blur.

My next task is to tidy up the camera controls (they're very clunky at 
the moment) and improve the html interface to allow changing more 
settings on the fly. Once I have that done I'll post up the html if 
anyone wants to play.


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Attachments:
Download '1.jpg' (392 KB) Download '2.jpg' (581 KB) Download '3.jpg' (637 KB) Download '4.jpg' (524 KB) Download '5.jpg' (395 KB) Download '6.jpg' (692 KB)

Preview of image '1.jpg'
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Preview of image '2.jpg'
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Preview of image '3.jpg'
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Preview of image '4.jpg'
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Preview of image '5.jpg'
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Preview of image '6.jpg'
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From: Stephen
Subject: Re: [Not POV] GPU Mandelbulb renders
Date: 19 Nov 2015 17:19:59
Message: <564e4b0f$1@news.povray.org>
On 11/19/2015 7:28 PM, scott wrote:
> My next task is to tidy up the camera controls (they're very clunky at
> the moment) and improve the html interface to allow changing more
> settings on the fly. Once I have that done I'll post up the html if
> anyone wants to play.

Please do. :-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: [Not POV] GPU Mandelbulb renders
Date: 20 Nov 2015 03:04:59
Message: <564ed42b$1@news.povray.org>
Lovely and fascinating!

-- 
Thomas


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From: scott
Subject: Re: [Not POV] GPU Mandelbulb renders
Date: 2 Dec 2015 06:19:27
Message: <565ed3bf$1@news.povray.org>
>> My next task is to tidy up the camera controls (they're very clunky at
>> the moment) and improve the html interface to allow changing more
>> settings on the fly. Once I have that done I'll post up the html if
>> anyone wants to play.
>
> Please do. :-)

See attached.

You will need a modern GPU, specifically one that can run WebGL in a 
browser and supports floating-point textures.

If you want to make the image larger, look at the last few lines in the 
html file, you'll see a "width" and "height" tag, just change these.

I was trying to find a way to automatically set the focus, but it seems 
very difficult to get anything back into javascript from the GPU. So 
it's only manual focus for now, you can turn off focal blur if you 
prefer by adjusting one the parameters at the start of the html file.

I've set the size and parameters quite conservatively, so it should run 
at a decent speed on most modern cards.


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Attachments:
Download 'mandelbulb.html.htm' (22 KB)

From: Stephen
Subject: Re: [Not POV] GPU Mandelbulb renders
Date: 2 Dec 2015 10:44:04
Message: <565f11c4$1@news.povray.org>
On 12/2/2015 11:19 AM, scott wrote:
>>> My next task is to tidy up the camera controls (they're very clunky at
>>> the moment) and improve the html interface to allow changing more
>>> settings on the fly. Once I have that done I'll post up the html if
>>> anyone wants to play.
>>
>> Please do. :-)
>
> See attached.
>

Thanks Scott

That's neat

I had to download it from the web interface as Thunderbird said the 
newsgroup kept timing out.


-- 

Regards
     Stephen


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