POV-Ray : Newsgroups : povray.binaries.images : Silentium. A last (?) final Server Time
5 Jul 2024 06:54:36 EDT (-0400)
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From: Stephen
Subject: Re: Silentium. A last (?) final
Date: 24 Sep 2014 12:03:27
Message: <5422eb4f$1@news.povray.org>
On 24/09/2014 16:49, clipka wrote:
> Am 24.09.2014 17:34, schrieb Stephen:
>
>> @Clipka would it be feasible to add a feature to UberPov so that it
>> takes a snapshot at different stages to see the progress of the render?
>> It is just a thought as an animation of the building of the picture
>> might be interesting to see.
>
> Such a feature is on my to-do list (has always been, actually), but I'm
> waiting for some other changes to happen in POV-Ray proper that will
> make it a whole lot easier.
>

Excellent!


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Silentium. A last (?) final
Date: 24 Sep 2014 12:56:34
Message: <5422f7c2$1@news.povray.org>
Am 24.09.2014 18:03, schrieb Stephen:
> On 24/09/2014 16:49, clipka wrote:
>> Am 24.09.2014 17:34, schrieb Stephen:
>>
>>> @Clipka would it be feasible to add a feature to UberPov so that it
>>> takes a snapshot at different stages to see the progress of the render?
>>> It is just a thought as an animation of the building of the picture
>>> might be interesting to see.
>>
>> Such a feature is on my to-do list (has always been, actually), but I'm
>> waiting for some other changes to happen in POV-Ray proper that will
>> make it a whole lot easier.
>
> Excellent!

Did I ever mention that whatever features MCPov has (*) is also on the 
to-do list for UberPOV? ;-)

(* uh, wait... MCPov is based on MegaPOV, isn't it? Well, I won't be 
able to add all /that/ to UberPOV... not in the one-man show UberPOV 
currently is.)


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From: Stephen
Subject: Re: Silentium. A last (?) final
Date: 24 Sep 2014 13:24:48
Message: <5422fe60$1@news.povray.org>
On 24/09/2014 17:56, clipka wrote:
> Did I ever mention that whatever features MCPov has (*) is also on the
> to-do list for UberPOV? ;-)
>
No.

> (* uh, wait... MCPov is based on MegaPOV, isn't it? Well, I won't be
> able to add all /that/ to UberPOV... not in the one-man show UberPOV
> currently is.)

Do we change the name to UnterPov? ;-)
Or UnterMcPov Hoots!

I've never really used these unofficial versions as I need a modeller. 
And neither Moray nor Bishop3D supported them. You are making be 
re-evaluate that. Especially considering the way Blender is being developed.

-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Silentium. A last (?) final
Date: 24 Sep 2014 13:25:57
Message: <5422fea5$1@news.povray.org>
On 24/09/2014 17:56, clipka wrote:
> Did I ever mention that whatever features MCPov has (*) is also on the
> to-do list for UberPOV? ;-)
>
> (* uh, wait... MCPov is based on MegaPOV, isn't it? Well, I won't be
> able to add all /that/ to UberPOV... not in the one-man show UberPOV
> currently is.)


Do we change the name to UnterPov?
Or UnterMcPov Hoots!

I've never really used these unofficial versions as I need a modeller. 
And neither Moray nor Bishop3D supported them. You are making me 
re-evaluate that. Especially considering the way Blender is being 
developed.

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Silentium. A last (?) final
Date: 24 Sep 2014 17:41:45
Message: <54233a99$1@news.povray.org>
Am 24.09.2014 19:25, schrieb Stephen:

> I've never really used these unofficial versions as I need a modeller.
> And neither Moray nor Bishop3D supported them. You are making me
> re-evaluate that. Especially considering the way Blender is being
> developed.

That's one more design goal of UberPOV: Make it as simple as possible to 
make use of the added features from a classic POV-Ray scene.


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From: jhu
Subject: Re: Silentium. A last (?) final
Date: 25 Sep 2014 00:40:00
Message: <web.54239c9e9e51df15d19b0ec40@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> I've never really used these unofficial versions as I need a modeller.
> And neither Moray nor Bishop3D supported them. You are making be
> re-evaluate that. Especially considering the way Blender is being developed.
>
> --
>
> Regards
>      Stephen

It's not too difficult. Just model, export to Povray, and then edit the Povray
code to your liking.


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From: Thomas de Groot
Subject: Re: Silentium. A last (?) final
Date: 25 Sep 2014 03:21:12
Message: <5423c268$1@news.povray.org>
On 24-9-2014 23:41, clipka wrote:
> That's one more design goal of UberPOV: Make it as simple as possible to
> make use of the added features from a classic POV-Ray scene.
>

May I assume that the shadow-dropping issue has been circumscribed 
enough for you to find a vaccine?

Thomas


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From: Stephen
Subject: Re: Silentium. A last (?) final
Date: 25 Sep 2014 03:24:26
Message: <5423c32a$1@news.povray.org>
On 25/09/2014 05:39, jhu wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I've never really used these unofficial versions as I need a modeller.
>> And neither Moray nor Bishop3D supported them. You are making be
>> re-evaluate that. Especially considering the way Blender is being developed.
>>
>> --
>>
>> Regards
>>       Stephen
>
> It's not too difficult. Just model, export to Povray, and then edit the Povray
> code to your liking.
>

Yes you can and you can use workarounds in the modellers to export hand 
written code so that there is less need to edit in Pov.

I am more interested in animations so I generally do not want the long 
render times that these quality features take. And I am lazy, I still 
use code that Thomas created for Moray for a lot of my materials as a 
starting point. So there has not been any point, for me up to now. But I 
find the graininess of these images very attractive.
The other point is that Blender is alive and being developed while Moray 
and Bishop3D are not. Also the direction that the official Blender 

working on the reed stalks looks comparable to what you would do in 
Poser, if you could do it.


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Silentium. A last (?) final
Date: 25 Sep 2014 13:42:54
Message: <5424541e$1@news.povray.org>
Am 25.09.2014 09:20, schrieb Thomas de Groot:
> On 24-9-2014 23:41, clipka wrote:
>> That's one more design goal of UberPOV: Make it as simple as possible to
>> make use of the added features from a classic POV-Ray scene.
>
> May I assume that the shadow-dropping issue has been circumscribed
> enough for you to find a vaccine?

It has, indeed. I'll need to do some vivisecting and microscoping, but I 
can do that with lab rats - no need for further examination of cases in 
the wild.


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From: Paolo Gibellini
Subject: Re: Silentium. A last (?) final
Date: 1 Oct 2014 04:30:52
Message: <542bbbbc$1@news.povray.org>
Thomas de Groot wrote on 24/09/2014 16.48:
> A pointillist version ;-)
>
> I added a tiny transparency to the image_maps involved in the proximity
> patterns and that proved to be a good workaround. Thanks Christoph.
>
> Tomorrow I shall render a better final version.
>
> Thomas
>
A very particular effect!
Paolo


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