POV-Ray : Newsgroups : povray.binaries.images : Isosurface pumpkin Server Time
5 Jul 2024 09:27:52 EDT (-0400)
  Isosurface pumpkin (Message 11 to 14 of 14)  
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From: Anthony D  Baye
Subject: Re: Isosurface pumpkin
Date: 16 Sep 2014 18:20:01
Message: <web.5418b6ef85e51e8c1538d4890@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> I acted on my yearly urge to do a Pov-Ray pumpkin.
>
> The isosurface using the base, shape and texture functions is in the
> upper left of the image. All other pumpkins are deformations of those
> functions as additional isosurfaces. The original image is a third
> larger than that attached and rendered in about 12 minutes with one
> light and radiosity.
>
> Bill P.

way better than my ISO pumpkin... code please?

Regards,
A.D.B.


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From: Anthony D  Baye
Subject: Re: Isosurface pumpkin
Date: 16 Sep 2014 19:20:00
Message: <web.5418c59785e51e8c1538d4890@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
> > I acted on my yearly urge to do a Pov-Ray pumpkin.
> >
> > The isosurface using the base, shape and texture functions is in the
> > upper left of the image. All other pumpkins are deformations of those
> > functions as additional isosurfaces. The original image is a third
> > larger than that attached and rendered in about 12 minutes with one
> > light and radiosity.
> >
> > Bill P.
>
> way better than my ISO pumpkin... code please?
>
> Regards,
> A.D.B.

now you've got me going... only thing I can't quite figure out is the stem.

Regards,
A.D.B.


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Attachments:
Download 'isopumpkin.png' (40 KB)

Preview of image 'isopumpkin.png'
isopumpkin.png


 

From: Bald Eagle
Subject: Re: Isosurface pumpkin
Date: 16 Sep 2014 23:25:02
Message: <web.5418ff0985e51e8c5e7df57c0@news.povray.org>
From     http://www.econym.demon.co.uk/isotut/real.htm

"The ln(1 - v*0.3157) bit in Fz becomes significant when v approaches pi (0.3157
is just a little lower than 1/pi). It creates the stalk."

I find this absolutely amazing.

Next thing you know these guys will be modeling pomegranites and such...  :D


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From: William F Pokorny
Subject: Re: Isosurface pumpkin
Date: 17 Sep 2014 19:42:42
Message: <541a1c72$1@news.povray.org>
On 09/16/2014 06:17 PM, Anthony D. Baye wrote:
>
> way better than my ISO pumpkin... code please?
>
> Regards,
> A.D.B.
>
Anthony, I've posted the code to p.b.scene-files.

Sean, As an isosurface the pumpkin can be made lumpy with the right 
deformation though suppose to keep it from affecting the stem too much 
it might need to be applied before the stem is added. Further, given the 
displacement map approach, it is also possible to edit/change that map 
and get some further variations in the surface but the depth of those 
will be limited to the scale of the displacement.

All, The isosurfaces in the zip are set up with all intersections on so 
it should be you can pick your pumpkin without change and hack away at 
it with CSG to carve a pumpkin. Probably the Meat texture needs some 
work so as to glow a bit - double illuminate. Not yet gotten to carving 
my own pumpkin!

Bill P.


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