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For a new scene, I have been working on a peeling paint texture. What do
you think?
Thomas
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Attachments:
Download 'peeling_test.png' (403 KB)
Preview of image 'peeling_test.png'
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Le 22/05/2014 10:19, Thomas de Groot a écrit :
> For a new scene, I have been working on a peeling paint texture. What do
> you think?
>
> Thomas
Nice.
A bit too much peeled, assuming the paint is red.
The cracks are fine.
can you reduce the white big area, while keeping the cracks ?
--
Just because nobody complains does not mean all parachutes are perfect.
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On 22-5-2014 11:39, Le_Forgeron wrote:
> Nice.
> A bit too much peeled, assuming the paint is red.
> The cracks are fine.
> can you reduce the white big area, while keeping the cracks ?
>
The code is a bit messy at present, but I work towards a macro that will
enable the whole range. For instance this image.
Thomas
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Attachments:
Download 'peeling_test.png' (337 KB)
Preview of image 'peeling_test.png'
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A first version of the macro would yield this.
Thomas
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Attachments:
Download 'peeling_test.png' (479 KB)
Preview of image 'peeling_test.png'
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Le 22/05/2014 13:38, Thomas de Groot a écrit :
> A first version of the macro would yield this.
>
> Thomas
lovely.
The red is paint... crackling, peeling. So real.
The green might be interesting for moss if a quick gradient is available
at the boundary... give me a finger, I take the whole arm!
--
Just because nobody complains does not mean all parachutes are perfect.
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On 22-5-2014 16:05, Le_Forgeron wrote:
> lovely.
>
> The red is paint... crackling, peeling. So real.
>
> The green might be interesting for moss if a quick gradient is available
> at the boundary... give me a finger, I take the whole arm!
>
My final macro (for the time being?) gives the following output. Paint
can be peeled from 0 to 100%.
I shall post the macro in p.b.s-f. Usage is included.
Enjoy!
Thomas
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Attachments:
Download 'peeling_test.png' (371 KB)
Preview of image 'peeling_test.png'
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On 22-5-2014 16:05, Le_Forgeron wrote:
> The green might be interesting for moss if a quick gradient is available
> at the boundary... give me a finger, I take the whole arm!
>
To me, moss would need a different kind of macro...
I have not done it (yet) but you might want to use the macro in
combination with a proximity pattern.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> For a new scene, I have been working on a peeling paint texture. What do
> you think?
The cracking looks great. It doesn't look like it's peeling, though. (PeelED,
yes; peelING, no.)
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On 23/05/14 19:11, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> For a new scene, I have been working on a peeling paint texture. What do
>> you think?
>
> The cracking looks great. It doesn't look like it's peeling, though. (PeelED,
> yes; peelING, no.)
>
>
So, improve it. Thomas has given us a starting position.
Don't criticise, improve
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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Doctor John <j.g### [at] gmailcom> wrote:
> On 23/05/14 19:11, Cousin Ricky wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> For a new scene, I have been working on a peeling paint texture. What do
> >> you think?
> >
> > The cracking looks great. It doesn't look like it's peeling, though. (PeelED,
> > yes; peelING, no.)
> >
> >
> So, improve it. Thomas has given us a starting position.
>
> Don't criticise, improve
Thomas asked us what we think; what was I supposed to say? In order to improve,
one must know what to improve. But the way I saw it, this is Thomas's texture,
and I was leaving it up to him to carry it in whatever direction he desires.
Racking my brain a bit, I recalled the cracked mud in "Age of Innocence"
(Cathy's World). Perhaps the peeling effect in that texture can somehow be
merged with the cracked paint texture.
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