POV-Ray : Newsgroups : povray.binaries.images : clock gears Server Time
1 Nov 2024 04:14:12 EDT (-0400)
  clock gears (Message 1 to 6 of 6)  
From: Jaime Vives Piqueres
Subject: clock gears
Date: 3 Mar 2014 11:05:25
Message: <5314a845@news.povray.org>
No lights, no radiosity... just HDRI reflecions. Still, it took 7 hours!
Maybe because the gears are 512x512 heighfields, and the texture uses
micronormals... the render used 343 focal blur samples to smooth them
out, and then it was resized down at 50% to help a bit more with the
grainy look. I tried first Uberpov blurred reflections, but guessing
from the first block rendered, it would have needed a few weeks...

BTW, I reused here the placements from my coins scene using the Bullet
Physics Playground... just adapted the gears sizes to the coins sizes.

Credits: scene idea plagiarized from Josef Bsharah image on this
tutorial: http://www.josefbsharah.net/quick-tip-6-macro-vrayforc4d/

--
Jaime


Post a reply to this message


Attachments:
Download 'gears-coins-3.jpg' (506 KB)

Preview of image 'gears-coins-3.jpg'
gears-coins-3.jpg


 

From: MichaelJF
Subject: Re: clock gears
Date: 3 Mar 2014 14:50:01
Message: <web.5314dc9e371131bb72f270270@news.povray.org>
As ever a very nice image. But I notice that some of the gears are lifted in a
way. They doesn't seem to lay at each other but floating a bit in the air.

Best regards,
Michael


Post a reply to this message

From: Samuel Benge
Subject: Re: clock gears
Date: 4 Mar 2014 14:45:00
Message: <web.53162c12371131bb51343230@news.povray.org>
Cool image, Jaime. I /thought/ they looked a lot like HFs... then I read your
description ;)

"MichaelJF" <mi-### [at] t-onlinede> wrote:
> As ever a very nice image. But I notice that some of the gears are lifted in a
> way. They doesn't seem to lay at each other but floating a bit in the air.

Look closely. I think some of the coppery gears are being held aloft by silvery
ones, which are hard to distinguish from the ground plane.

Sam


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: clock gears
Date: 4 Mar 2014 14:50:44
Message: <53162e94$1@news.povray.org>

> Look closely. I think some of the coppery gears are being held aloft
> by silvery ones, which are hard to distinguish from the ground
> plane.

   That's true, but Michael is also right: I didn't match perfectly the
original coins thickness, and so ALL the gears are floating a tiny bit.

--
Jaime


Post a reply to this message

From: Lightbeam
Subject: Re: clock gears
Date: 16 May 2014 12:30:00
Message: <web.53763bfd371131bb16e47aed0@news.povray.org>
Nicely done, I love the lightning !


Post a reply to this message

From: Peter Warren
Subject: Re: clock gears
Date: 20 Sep 2014 07:00:01
Message: <web.541d5d43371131bb72cb68aa0@news.povray.org>
Hi Jaime,

First of all you make me ill with your PovProwess and you always will.

That said. This image might keep me up at night.

Nice job. and as always, keep up the great work.

Peter

Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> No lights, no radiosity... just HDRI reflecions. Still, it took 7 hours!
> Maybe because the gears are 512x512 heighfields, and the texture uses
> micronormals... the render used 343 focal blur samples to smooth them
> out, and then it was resized down at 50% to help a bit more with the
> grainy look. I tried first Uberpov blurred reflections, but guessing
> from the first block rendered, it would have needed a few weeks...
>
> BTW, I reused here the placements from my coins scene using the Bullet
> Physics Playground... just adapted the gears sizes to the coins sizes.
>
> Credits: scene idea plagiarized from Josef Bsharah image on this
> tutorial: http://www.josefbsharah.net/quick-tip-6-macro-vrayforc4d/
>
> --
> Jaime


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.