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#declare f_wall2 = function {
100 - x
- f_noise3d(0,y/3,0)*12
+ f_noise3d(0,y/32,z/64)*16
+ f_noise3d(0,y/16,z/32)*8
+ f_noise3d(0,y/8,z/8)*4
+ f_noise3d(0,y/4,z/4)*2
+ f_noise3d(0,y/2,z/2)*1
}
isosurface {
function { f_wall2(x,y,z) }
threshold 0
evaluate 1.5,1.2,0.7
contained_by {box{<95,-100,-1000>,<120,200,1000>}}
texture {pigment {color rgb <0.4,0.3,0.2>}}
}
---
Chambers
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Attachments:
Download 'eb_wall.jpg' (32 KB)
Preview of image 'eb_wall.jpg'
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>Chambers on date 19/06/2011 21:46 wrote:
> #declare f_wall2 = function {
> 100 - x
> - f_noise3d(0,y/3,0)*12
> + f_noise3d(0,y/32,z/64)*16
> + f_noise3d(0,y/16,z/32)*8
> + f_noise3d(0,y/8,z/8)*4
> + f_noise3d(0,y/4,z/4)*2
> + f_noise3d(0,y/2,z/2)*1
> }
>
> isosurface {
> function { f_wall2(x,y,z) }
> threshold 0
> evaluate 1.5,1.2,0.7
> contained_by {box{<95,-100,-1000>,<120,200,1000>}}
> texture {pigment {color rgb<0.4,0.3,0.2>}}
> }
>
> ---
> Chambers
Really interesting,
;-)
Paolo
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High!
On 19.06.2011 21:46, Chambers wrote:
> #declare f_wall2 = function {
> 100 - x
> - f_noise3d(0,y/3,0)*12
> + f_noise3d(0,y/32,z/64)*16
> + f_noise3d(0,y/16,z/32)*8
> + f_noise3d(0,y/8,z/8)*4
> + f_noise3d(0,y/4,z/4)*2
> + f_noise3d(0,y/2,z/2)*1
> }
>
> isosurface {
> function { f_wall2(x,y,z) }
> threshold 0
> evaluate 1.5,1.2,0.7
> contained_by {box{<95,-100,-1000>,<120,200,1000>}}
> texture {pigment {color rgb<0.4,0.3,0.2>}}
> }
>
> ---
> Chambers
If you add some large-scale turbulence to it, it would go pretty well as
some natural slate formation!
See you in Khyberspace - www.khyberspace.de
Yadgar
Now playing: Thug (ZZ Top)
Post a reply to this message
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