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Credits to Jim Charter for his tutorial on how to model shoes with
Wings3d. But the tutorial and his complete side seems gone. Sad.
-Ive
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Attachments:
Download 'fashion.jpg' (462 KB)
Preview of image 'fashion.jpg'
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Ive <ive### [at] lilysoftorg> wrote:
> Credits to Jim Charter for his tutorial on how to model shoes with
> Wings3d. But the tutorial and his complete side seems gone. Sad.
>
> -Ive
I really like this one. It has no fingerprint of being raytraced. More
entertaining than a photograph, like a fine art illustration.
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Am 04.05.2011 01:03, schrieb gregjohn:
> I really like this one.
That does somehow surprise me as I had the impression you dislike
photo-realistic attempts in general. No uncanny valley of shoes here? ;)
> It has no fingerprint of being raytraced. More
> entertaining than a photograph, like a fine art illustration.
>
I guess this is a very good description what my subconscious mind was
looking for. Actually I did *remove* some modeling and texture details
that where already there. I've tried to achieve a kind of "hyper-" and
not "photo-" realistic look. Concentrating on shape and color.
-Ive
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Ive <ive### [at] lilysoftorg> wrote:
> Am 04.05.2011 01:03, schrieb gregjohn:
>
> > I really like this one.
>
> That does somehow surprise me as I had the impression you dislike
> photo-realistic attempts in general. No uncanny valley of shoes here? ;)
>
>
> > It has no fingerprint of being raytraced. More
> > entertaining than a photograph, like a fine art illustration.
> >
>
> I guess this is a very good description what my subconscious mind was
> looking for. Actually I did *remove* some modeling and texture details
> that where already there. I've tried to achieve a kind of "hyper-" and
> not "photo-" realistic look. Concentrating on shape and color.
>
> -Ive
Well, congratulations on getting over the Uncanny Valley and into the peak of
true realism. Or maybe you stopped on the precipice before the valley. If
we're talking about me, too, here, maybe my dislike is with a culture where
you're supposed to applaud people who tried really hard for realism, regardless
of whether they plummeted to bottom of UV. The X-axis versus the Y.
Among the strengths of this image are exhaustively perfect radiosity, and good
color selection. Did you have any special tips?
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On 04/05/2011 12:34 PM, Ive wrote:
> I guess this is a very good description what my subconscious mind was
> looking for. Actually I did *remove* some modeling and texture details
> that where already there. I've tried to achieve a kind of "hyper-" and
> not "photo-" realistic look. Concentrating on shape and color.
I think that you succeeded. Jim will be drooling. ;-)
--
Regards
Stephen
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gregjohn escreveu:
> I really like this one. It has no fingerprint of being raytraced.
aside from the "too perfect to be true" factor. I mean, no dirt
anywhere and perfect reflections. :p
--
a game sig: http://tinyurl.com/d3rxz9
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gregjohn escreveu:
> we're talking about me, too, here, maybe my dislike is with a culture where
> you're supposed to applaud people who tried really hard for realism, regardless
> of whether they plummeted to bottom of UV. The X-axis versus the Y.
would you applaud this one?
http://www.studio-aiko.com/temp/classroom/classroom_daylight.html
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top render BTW
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Am 04.05.2011 18:50, schrieb Stephen:
>
> I think that you succeeded. Jim will be drooling. ;-)
>
Hmm. Not so sure... if you look a few years back and search for the
latest works of Jim on the "theme"... they are so exquisitely modeled
and textured... umm, err, sorry, guess now its me who is drooling...
-Ive
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Am 04.05.2011 18:47, schrieb gregjohn:
> Well, congratulations on getting over the Uncanny Valley and into the peak of
> true realism. Or maybe you stopped on the precipice before the valley.
Actually I do not believe in the existence of this valley outside of
robotics. It seems to me more like some trendy formula you just have to
know about within the CGI business. But no matter what I do believe (and
maybe I'm wrong) the way I have observed the usage of this uncanny
valley is quite often like a deadly hammer and marks just the end of any
constructive discussion.
> If
> we're talking about me, too, here, maybe my dislike is with a culture where
> you're supposed to applaud people who tried really hard for realism, regardless
> of whether they plummeted to bottom of UV. The X-axis versus the Y.
>
While I can understand this I must also say that this NG is far better
in this regard as the others I'm occasionally lurking (mostly for
professional i.e. expensive render software). And we have quite a lot
people around showing work that is not blindly (err, did I say blindly)
aiming for photo-realism - not stating names as I would surely forget some.
> Among the strengths of this image are exhaustively perfect radiosity, and good
> color selection. Did you have any special tips?
>
Sure, I got a few from my wife - and her collection of shoes was quite
welcome for studying the subject ;)
And no radiosity here just a dim shadowless pointlight exactly at the
the camera location. This is a cheap trick I do use all the time while
doing test renders. But this time I thought I get away with it even for
the final render. But this *is* the first time since Christoph's
radiosity overhaul that I did not use it.
-Ive
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