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Am 04.05.2011 18:47, schrieb gregjohn:
> Well, congratulations on getting over the Uncanny Valley and into the peak of
> true realism. Or maybe you stopped on the precipice before the valley.
Actually I do not believe in the existence of this valley outside of
robotics. It seems to me more like some trendy formula you just have to
know about within the CGI business. But no matter what I do believe (and
maybe I'm wrong) the way I have observed the usage of this uncanny
valley is quite often like a deadly hammer and marks just the end of any
constructive discussion.
> If
> we're talking about me, too, here, maybe my dislike is with a culture where
> you're supposed to applaud people who tried really hard for realism, regardless
> of whether they plummeted to bottom of UV. The X-axis versus the Y.
>
While I can understand this I must also say that this NG is far better
in this regard as the others I'm occasionally lurking (mostly for
professional i.e. expensive render software). And we have quite a lot
people around showing work that is not blindly (err, did I say blindly)
aiming for photo-realism - not stating names as I would surely forget some.
> Among the strengths of this image are exhaustively perfect radiosity, and good
> color selection. Did you have any special tips?
>
Sure, I got a few from my wife - and her collection of shoes was quite
welcome for studying the subject ;)
And no radiosity here just a dim shadowless pointlight exactly at the
the camera location. This is a cheap trick I do use all the time while
doing test renders. But this time I thought I get away with it even for
the final render. But this *is* the first time since Christoph's
radiosity overhaul that I did not use it.
-Ive
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