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From: Jim Holsenback
Subject: moai
Date: 28 Mar 2011 09:26:55
Message: <4d908c9f@news.povray.org>
This scene was fun ... The Moai came from the AIM Shape Repository, but 
it was of fairly low quality. When I first brought it into my scene you 
could visibly see the triangles, then I roughed him up a bit with a 
fairly aggressive agate pattern. The scattering media turned out cool as 
well.


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From: Trevor G Quayle
Subject: Re: moai
Date: 28 Mar 2011 09:55:00
Message: <web.4d90929ddc0638681c811d20@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.

Looks pretty good.

Why'd you have to rough him up a bit?  Wouldn't talk?  Shaking him down for
lunch money? :D

-tgq


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From: Jim Holsenback
Subject: Re: moai
Date: 28 Mar 2011 10:19:06
Message: <4d9098da$1@news.povray.org>
On 03/28/2011 10:52 AM, Trevor G Quayle wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>
> Looks pretty good.

thanks ... if this were an outdoor scene I wonder if your crevice grim 
might be able to make him look as if he had lichens or moss in places.

>
> Why'd you have to rough him up a bit?  Wouldn't talk?  Shaking him down for
> lunch money? :D

to continue the pun ... he was stoned and very uncooperative ;-)


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From: Samuel Benge
Subject: Re: moai
Date: 28 Mar 2011 20:55:00
Message: <web.4d912c87dc06386f15b5450@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.

Good one, Jim!

Nice use of media. Is it contained by a box or global? I never had much luck
with global media...

BTW, have you ever tried Sculptris? It provides a much easier way to model
things than other apps, if you're into that sort of thing.

~Sam

------------

Now playing:

 Gold Dust Woman - Fleetwood Mac


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From: Thomas de Groot
Subject: Re: moai
Date: 29 Mar 2011 03:23:34
Message: <4d9188f6$1@news.povray.org>
"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht 
news:4d908c9f@news.povray.org...
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.
>

Nice scene, Jim!

To get a better resolution, you can also pass the model through Poseray and 
use the subdivision utility.

Thomas


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From: Jim Holsenback
Subject: Re: moai
Date: 29 Mar 2011 06:53:55
Message: <4d91ba43@news.povray.org>
On 03/28/2011 09:49 PM, Samuel Benge wrote:
> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>
> Good one, Jim!

thanks ...

>
> Nice use of media. Is it contained by a box or global? I never had much luck
> with global media...

yeah global media IS a little harder to get it to behave like I'd have 
hoped so it's containerized ... type 4 scattering

>
> BTW, have you ever tried Sculptris? It provides a much easier way to model
> things than other apps, if you're into that sort of thing.
>
> ~Sam

It's mac/pc platform ... I'm on linux. I've been using blender, but not 
much lately. It has a sculpting tool but when I tried to give that a go 
on this model, I found that I'd unlearned most of what I'd picked up 
with casual use. Now that blender has hooks into povray I really need to 
sit down and learn it proper. Blender is pretty nice ... and it fits my 
budget too ;-)


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From: Jim Holsenback
Subject: Re: moai
Date: 29 Mar 2011 07:04:57
Message: <4d91bcd9$1@news.povray.org>
On 03/29/2011 04:23 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povrayorg>  schreef in bericht
> news:4d908c9f@news.povray.org...
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>>
>
> Nice scene, Jim!

merci ...

>
> To get a better resolution, you can also pass the model through Poseray and
> use the subdivision utility.

I've not been getting any joy out of getting Wine running on my linux 
machine ... the version in my platform repository is fairly old so I 
tried to build from source without much luck. I started looking into 
CrossOver last week but got diverted on other stuff. I'd like to get 
Poseray up and running so I can convert more or of the models that I've 
been finding ... there's a pretty limited number of models in .ply 
format (which I can convert)


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From: Jim Holsenback
Subject: Re: moai
Date: 29 Mar 2011 09:08:30
Message: <4d91d9ce$1@news.povray.org>
On 03/29/2011 04:23 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povrayorg>  schreef in bericht
> news:4d908c9f@news.povray.org...
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>>
>
> Nice scene, Jim!
>
> To get a better resolution, you can also pass the model through Poseray and
> use the subdivision utility.
>
> Thomas
>
>
well hot damn ... Poseray appears to run just fine under CrossOver :-) 
Now I know what I want for my b'day!


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From: stbenge
Subject: Re: moai
Date: 29 Mar 2011 10:37:38
Message: <4d91eeb2@news.povray.org>
On 3/29/2011 3:53 AM, Jim Holsenback wrote:
> On 03/28/2011 09:49 PM, Samuel Benge wrote:
>>
>> BTW, have you ever tried Sculptris? It provides a much easier way to
>> model
>> things than other apps, if you're into that sort of thing.
>>
>
> It's mac/pc platform ... I'm on linux.

Sculptris *might* work under Wine, though from what I've heard 
(discussions from 2010) it may be buggy...

> I've been using blender, but not
> much lately. It has a sculpting tool but when I tried to give that a go
> on this model, I found that I'd unlearned most of what I'd picked up
> with casual use. Now that blender has hooks into povray I really need to
> sit down and learn it proper. Blender is pretty nice ... and it fits my
> budget too ;-)

Is dynamic tessellation working with Blender's sculpting tool yet? It's 
really the way to go, as you can control the density of a mesh very easily.


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From: Jim Holsenback
Subject: Re: moai
Date: 29 Mar 2011 11:45:45
Message: <4d91fea9@news.povray.org>
On 03/29/2011 11:37 AM, stbenge wrote:
> On 3/29/2011 3:53 AM, Jim Holsenback wrote:
>> On 03/28/2011 09:49 PM, Samuel Benge wrote:
>>>
>>> BTW, have you ever tried Sculptris? It provides a much easier way to
>>> model
>>> things than other apps, if you're into that sort of thing.
>>>
>>
>> It's mac/pc platform ... I'm on linux.
>
> Sculptris *might* work under Wine, though from what I've heard
> (discussions from 2010) it may be buggy...

just tried it and the tool itself works but the tool menu to the left 
doesn't have any labels (and no hints when hovering) ... I was able to 
push and pull on the sphere and deform it, so fail yes but /not/ epic

>
>> I've been using blender, but not
>> much lately. It has a sculpting tool but when I tried to give that a go
>> on this model, I found that I'd unlearned most of what I'd picked up
>> with casual use. Now that blender has hooks into povray I really need to
>> sit down and learn it proper. Blender is pretty nice ... and it fits my
>> budget too ;-)
>
> Is dynamic tessellation working with Blender's sculpting tool yet? It's
> really the way to go, as you can control the density of a mesh very easily.

I don't think so ... I found this blog entry (dated last summer)
http://farsthary.wordpress.com/2010/05/22/unlimited-clay-sculptris-hollygrail-soon-in-blender/

Then went to the blender site and it did /not/ mention it in the 
features list, but did find this cool video:

http://www.blender.org/features-gallery/feature-videos/?video=head_sculpt

Jim


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