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an exercise.
technique developed by StephenS) It was just a test for placing objects
on a mesh but I decided to make it into a scene in its own right.
--
Regards
Stephen
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Download 'stseb02n2_.jpg' (117 KB)
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Stephen <mcavoys_at@aoldotcom> wrote:
....
> technique developed by StephenS)
....
I may have been the first to post an example in the Bishop3d forum, but it's
your use of min/max_extent that made it useful ;-)
Stephen S
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"Stephen" <mcavoys_at@aoldotcom> schreef in bericht
news:4d489f28@news.povray.org...
> an exercise.
> technique developed by StephenS) It was just a test for placing objects
> on a mesh but I decided to make it into a scene in its own right.
I like that! The scene has that typical icon feeling. Maybe you should try a
vertical image ratio; and lean Sebastian against the tree perhaps?
Thomas
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On 02/01/2011 08:02 PM, Stephen wrote:
> an exercise.
> technique developed by StephenS) It was just a test for placing objects
> on a mesh but I decided to make it into a scene in its own right.
>
nice job with the character ... now all you need is slings to go with
those arrows ;-)
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On 02/02/2011 3:03 PM, Jim Holsenback wrote:
> nice job with the character ... now all you need is slings to go with
> those arrows ;-)
What outrageous fortune! I would rather take arms against a sea of
troubles. ;-)
Thanks, the model was just thrown together in about 20 minutes as a
target. For once I knew when to stop.
--
Regards
Stephen
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On 02/02/2011 8:23 AM, Thomas de Groot wrote:
> I like that! The scene has that typical icon feeling. Maybe you should try a
> vertical image ratio; and lean Sebastian against the tree perhaps?
Thanks Thomas,
Your suggestion has merit. I think I got lucky with the pose and stopped
before it got over complicated. He should, by rights be tied to the
tree. So there is the usual problem of getting the tree into Poser to
pose him against. And the halo is a kludge too.
Arrg! I just checked to see if I could import the PovTree inc into Poser
and noticed that I've deleted all the later versions of St. Seb.
Drat and my back up does not include them. Heigh Ho! I'll have to
recreate it if I want to make another version.
Drat!
--
Regards
Stephen
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"Stephen" <mcavoys_at@aoldotcom> schreef in bericht
news:4d499290$1@news.povray.org...
> Thanks Thomas,
> Your suggestion has merit. I think I got lucky with the pose and stopped
> before it got over complicated. He should, by rights be tied to the tree.
> So there is the usual problem of getting the tree into Poser to pose him
> against. And the halo is a kludge too.
As for the tree (PovTree you say?) that is easy. Export the tree in PovTree
as a mesh, load into Poseray and export as .obj; then import into Poser.
Putting ropes around Sebastian is another - interesting - problem... ;-)
>
> Arrg! I just checked to see if I could import the PovTree inc into Poser
> and noticed that I've deleted all the later versions of St. Seb.
> Drat and my back up does not include them. Heigh Ho! I'll have to recreate
> it if I want to make another version.
> Drat!
Well, that's a pity. How did you do that feat?
Thomas
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On 03/02/2011 8:02 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom> schreef in bericht
> news:4d499290$1@news.povray.org...
>> Thanks Thomas,
>> Your suggestion has merit. I think I got lucky with the pose and stopped
>> before it got over complicated. He should, by rights be tied to the tree.
>> So there is the usual problem of getting the tree into Poser to pose him
>> against. And the halo is a kludge too.
>
> As for the tree (PovTree you say?) that is easy. Export the tree in PovTree
> as a mesh, load into Poseray and export as .obj; then import into Poser.
> Putting ropes around Sebastian is another - interesting - problem... ;-)
>
Yes, it was easy. But I could not use the technique I had used for the
torus in this version and a light group to make sure that there is no
>>
>> Arrg!...
>
> Well, that's a pity. How did you do that feat?
>
Carelessness really.
complete mesh and exports it as SDL, each time it renders a scene.
Instead of using a UDO and referencing it in the Pov script. So for this
scene, the Bishop3D file is 12 Megs with a 12 Meg BAK file and a 22 Meg
Pov file. That is for each version I have saved. It soon adds up. I
accidently deleted the final version in the clean-up. On the plus side I
recovered 10 Gigs and it was only a test anyway.
--
Regards
Stephen
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Download 'stseb02_02b_.jpg' (53 KB)
Preview of image 'stseb02_02b_.jpg'
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