POV-Ray : Newsgroups : povray.binaries.images : St Sebastian. : Re: St Sebastian. Server Time
2 Nov 2024 10:16:02 EDT (-0400)
  Re: St Sebastian.  
From: Stephen
Date: 3 Feb 2011 06:16:04
Message: <4d4a8e74@news.povray.org>
On 03/02/2011 8:02 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom>  schreef in bericht
> news:4d499290$1@news.povray.org...
>> Thanks Thomas,
>> Your suggestion has merit. I think I got lucky with the pose and stopped
>> before it got over complicated. He should, by rights be tied to the tree.
>> So there is the usual problem of getting the tree into Poser to pose him
>> against. And the halo is a kludge too.
>
> As for the tree (PovTree you say?) that is easy. Export the tree in PovTree
> as a mesh, load into Poseray and export as .obj; then import into Poser.
> Putting ropes around Sebastian is another - interesting - problem... ;-)
>

Yes, it was easy. But I could not use the technique I had used for the 

torus in this version and a light group to make sure that there is no 


>>
>> Arrg!...
>
> Well, that's a pity. How did you do that feat?
>

Carelessness really.

complete mesh and exports it as SDL, each time it renders a scene. 
Instead of using a UDO and referencing it in the Pov script. So for this 
scene, the Bishop3D file is 12 Megs with a 12 Meg BAK file and a 22 Meg 
Pov file. That is for each version I have saved. It soon adds up. I 
accidently deleted the final version in the clean-up. On the plus side I 
recovered 10 Gigs and it was only a test anyway.


-- 
Regards
     Stephen


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