On 03/02/2011 8:02 AM, Thomas de Groot wrote:
> "Stephen"<mcavoys_at@aoldotcom> schreef in bericht
> news:4d499290$1@news.povray.org...
>> Thanks Thomas,
>> Your suggestion has merit. I think I got lucky with the pose and stopped
>> before it got over complicated. He should, by rights be tied to the tree.
>> So there is the usual problem of getting the tree into Poser to pose him
>> against. And the halo is a kludge too.
>
> As for the tree (PovTree you say?) that is easy. Export the tree in PovTree
> as a mesh, load into Poseray and export as .obj; then import into Poser.
> Putting ropes around Sebastian is another - interesting - problem... ;-)
>
Yes, it was easy. But I could not use the technique I had used for the
torus in this version and a light group to make sure that there is no
>>
>> Arrg!...
>
> Well, that's a pity. How did you do that feat?
>
Carelessness really.
complete mesh and exports it as SDL, each time it renders a scene.
Instead of using a UDO and referencing it in the Pov script. So for this
scene, the Bishop3D file is 12 Megs with a 12 Meg BAK file and a 22 Meg
Pov file. That is for each version I have saved. It soon adds up. I
accidently deleted the final version in the clean-up. On the plus side I
recovered 10 Gigs and it was only a test anyway.
--
Regards
Stephen
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