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"FlyerX" <fly### [at] yahoo com> schreef in bericht
news:4d0b4617$1@news.povray.org...
> On 12/16/2010 4:16 AM, clipka wrote:
>
>> ... and I happen to know why ;-) You might want to add an option to
>> PoseRay though to automatically add "gamma 1.0" to specularity and
>> transparency maps, as I guess they're typically intended to be consumed
>> "raw" (wouldn't hurt for bump maps either, but isn't strictly necessary
>> there).
>>
>
> The latest beta has gamma 1.0 for bump, transparency and finish maps among
> a few other minor updates.
>
> http://mysite.verizon.net/sfg0000/index.htm
>
Excellent!
Something I just thought about is the possibility to add interior_texture
{...} to a material in the Materials window. This can be of use to simulate
(silk) lining in clothes for instance.
Thomas
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Am 17.12.2010 13:36, schrieb Ive:
> In fact from my experience the missing fresnel falloff for specular
> highlights within POV-Ray is the most important issue that currently
> prevents any generic solution for rendering realistic skins.
> I've faked it by either using aoi (a pain to setup and no generic
> solution) or blurred reflection (incredible long render times and
> therefor of no *practical* use).
> For short: it is currently not possible to do something as simple as a
> classical Hollywood-Three-Point-Lighting portrait shot within POV-Ray
> and getting any satisfying result :(
I just hacked something up these days (not for 3.7.0 though); the change
would also include a scaling factor for the "specular" value that is
dependent on the roughness, so that specular and reflection can be
easily "synchronized" - it seems to me that one doesn't go well without
the other. I haven't yet tried it on skin though.
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Great work man! You fooled my wife...she said "Who is that you are looking
at?!" :D
Ian
On Tue, 14 Dec 2010 20:53:58 -0500, clipka <ano### [at] anonymous org> wrote:
> Working on a library of textures for Poser figures.
>
> Here's DAZ's Stephanie 4 up close.
>
> Most textures are more or less tweaked versions of what PoseRay
> generates, except I'm using a homebrewn macro framework; eyes needed
> more work; teeth use subsurface scattering.
--
Using Opera's revolutionary email client: http://www.opera.com/mail/
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Am 18.12.2010 00:20, schrieb [GDS|Entropy]:
> Great work man! You fooled my wife...she said "Who is that you are
> looking at?!" :D
Phew - I'm glad I didn't post the wide-angle shot, or you might have
been in trouble :-P
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Lol! Indeed :P
Ian
On Fri, 17 Dec 2010 19:16:39 -0500, clipka <ano### [at] anonymous org> wrote:
> Am 18.12.2010 00:20, schrieb [GDS|Entropy]:
>> Great work man! You fooled my wife...she said "Who is that you are
>> looking at?!" :D
>
> Phew - I'm glad I didn't post the wide-angle shot, or you might have
> been in trouble :-P
--
Using Opera's revolutionary email client: http://www.opera.com/mail/
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On 17.12.2010 22:57, clipka wrote:
> (not for 3.7.0 though)
sniff :(
-Ive
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Am 20.12.2010 00:29, schrieb Ive:
> On 17.12.2010 22:57, clipka wrote:
>
>> (not for 3.7.0 though)
>
> sniff :(
Maybe it will comfort you that one of the reasons for this is that 3.7.0
is now "feature freezed" at last :-)
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On 20.12.2010 00:50, clipka wrote:
> Am 20.12.2010 00:29, schrieb Ive:
>> On 17.12.2010 22:57, clipka wrote:
>>
>>> (not for 3.7.0 though)
>>
>> sniff :(
>
> Maybe it will comfort you that one of the reasons for this is that 3.7.0
> is now "feature freezed" at last :-)
hmm, ok, so when will 3.7.1 beta 1 be available?
-Ive
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Am 16.12.2010 00:19, schrieb clipka:
>> Why are the eyelashes bluish?
>
> Because they still need more work?
Found the time to do some investigation into the eyelash problem, so
here she is with proper lashes:
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clipka <ano### [at] anonymous org> wrote:
> Working on a library of textures for Poser figures.
>
> Here's DAZ's Stephanie 4 up close.
>
> Most textures are more or less tweaked versions of what PoseRay
> generates, except I'm using a homebrewn macro framework; eyes needed
> more work; teeth use subsurface scattering.
Hi. I want to help MakeHuman get some good human skin (and teeth, while we're at
it!) SSS code for their povray exporter. Could you either "release" your code
to the public or "donate" to MH?
thanks.
(Asked this by IM on TC-RTC but I don't think it took).
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