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"FlyerX" <fly### [at] yahoocom> schreef in bericht
news:4d0b4617$1@news.povray.org...
> On 12/16/2010 4:16 AM, clipka wrote:
>
>> ... and I happen to know why ;-) You might want to add an option to
>> PoseRay though to automatically add "gamma 1.0" to specularity and
>> transparency maps, as I guess they're typically intended to be consumed
>> "raw" (wouldn't hurt for bump maps either, but isn't strictly necessary
>> there).
>>
>
> The latest beta has gamma 1.0 for bump, transparency and finish maps among
> a few other minor updates.
>
> http://mysite.verizon.net/sfg0000/index.htm
>
Excellent!
Something I just thought about is the possibility to add interior_texture
{...} to a material in the Materials window. This can be of use to simulate
(silk) lining in clothes for instance.
Thomas
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