POV-Ray : Newsgroups : povray.binaries.images : Coming Home Server Time
13 Nov 2024 06:30:45 EST (-0500)
  Coming Home (Message 1 to 5 of 5)  
From: Thomas de Groot
Subject: Coming Home
Date: 30 Oct 2010 03:29:44
Message: <4ccbc968@news.povray.org>
Off and on, this scene took about 4 months to complete. A glimpse into 
Reality_2.5.

Enjoy! ...and comments welcome of course :-)

Thomas


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From: nemesis
Subject: Re: Coming Home
Date: 30 Oct 2010 09:45:01
Message: <web.4ccc210e2e72412dd995c6290@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas

home looks cozy enough... :)


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From: Paolo Gibellini
Subject: Re: Coming Home
Date: 3 Nov 2010 10:41:05
Message: <4cd17481$1@news.povray.org>
>Thomas de Groot  on date 30/10/2010 09:29 wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas
>
>
>
Strange animals at home...but a nice mood
;-)
Paolo


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From: Samuel Benge
Subject: Re: Coming Home
Date: 7 Dec 2010 13:45:00
Message: <web.4cfe805b2e72412d1ce3d770@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas

You've got a lot of patience, Thomas :) Nice work clothing the people. I've had
a number of scene ideas which would have only worked with the presence of
characters. Unfortunately, some of those required that the people have hair. All
of my attempts to produce hair have rendered very slowly... I wish Blender could
convert strands into polygon chains with UV info left intact :(

Sam


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From: Thomas de Groot
Subject: Re: Coming Home
Date: 8 Dec 2010 03:12:38
Message: <4cff3df6$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4cfe805b2e72412d1ce3d770@news.povray.org...
> You've got a lot of patience, Thomas :) Nice work clothing the people. 
> I've had
> a number of scene ideas which would have only worked with the presence of
> characters. Unfortunately, some of those required that the people have 
> hair. All
> of my attempts to produce hair have rendered very slowly... I wish Blender 
> could
> convert strands into polygon chains with UV info left intact :(

Thank you indeed, Sam.

Dynamic hair is still something difficult to achieve correctly through 
Poseray. I only use the hair props, notably the Kosaburo ones which are 
quite good. I have experimented with the Poseray conversion of strands to 
sphere_sweeps but I am far from satisfied. UV is one issue indeed.

Thomas


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