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"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:web.4cfe805b2e72412d1ce3d770@news.povray.org...
> You've got a lot of patience, Thomas :) Nice work clothing the people.
> I've had
> a number of scene ideas which would have only worked with the presence of
> characters. Unfortunately, some of those required that the people have
> hair. All
> of my attempts to produce hair have rendered very slowly... I wish Blender
> could
> convert strands into polygon chains with UV info left intact :(
Thank you indeed, Sam.
Dynamic hair is still something difficult to achieve correctly through
Poseray. I only use the hair props, notably the Kosaburo ones which are
quite good. I have experimented with the Poseray conversion of strands to
sphere_sweeps but I am far from satisfied. UV is one issue indeed.
Thomas
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