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Off and on, this scene took about 4 months to complete. A glimpse into
Reality_2.5.
Enjoy! ...and comments welcome of course :-)
Thomas
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Attachments:
Download 'Coming Home_final_large.jpg' (545 KB)
Preview of image 'Coming Home_final_large.jpg'
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas
home looks cozy enough... :)
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>Thomas de Groot on date 30/10/2010 09:29 wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas
>
>
>
Strange animals at home...but a nice mood
;-)
Paolo
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Off and on, this scene took about 4 months to complete. A glimpse into
> Reality_2.5.
>
> Enjoy! ...and comments welcome of course :-)
>
> Thomas
You've got a lot of patience, Thomas :) Nice work clothing the people. I've had
a number of scene ideas which would have only worked with the presence of
characters. Unfortunately, some of those required that the people have hair. All
of my attempts to produce hair have rendered very slowly... I wish Blender could
convert strands into polygon chains with UV info left intact :(
Sam
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"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:web.4cfe805b2e72412d1ce3d770@news.povray.org...
> You've got a lot of patience, Thomas :) Nice work clothing the people.
> I've had
> a number of scene ideas which would have only worked with the presence of
> characters. Unfortunately, some of those required that the people have
> hair. All
> of my attempts to produce hair have rendered very slowly... I wish Blender
> could
> convert strands into polygon chains with UV info left intact :(
Thank you indeed, Sam.
Dynamic hair is still something difficult to achieve correctly through
Poseray. I only use the hair props, notably the Kosaburo ones which are
quite good. I have experimented with the Poseray conversion of strands to
sphere_sweeps but I am far from satisfied. UV is one issue indeed.
Thomas
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