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Hi,
I have finally finished my program for generating point sets of non-overlapping
circles. You can find it here:
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.4c7453bd99210acbf151112e0%40news.povray.org%3E/
For this example I used an input image to govern the circle sizes. The sizes
were then used to access an array of different "plant" objects. I found a way of
doing this automatically, and have provided the source code for it.
As you can see, there's some potential for making natural-looking
landscapes with this, where the distribution of vegetation can be controlled to
a fine degree. The objects I used here were simplistic, and I could have
randomized a few things, but it's an example image :)
Sam
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Attachments:
Download 'obj_array.jpg' (258 KB)
Preview of image 'obj_array.jpg'
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Oooooooooooohhh............!!!
Thomas
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Thomas de Groot wrote:
> Oooooooooooohhh............!!!
Oh?
I'd really like to get some plant models and try this render again,
maybe a closeup of a grassy meadow with shrubs and trees at the
margin... I imagine how cool it would be to make each tree and bush
unique, with dead leaves and branches underneath... That would take so
long to parse though, I might have to put up with the CPU fan's
incessant droning...
Post a reply to this message
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Samuel Benge wrote:
> Hi,
>
> I have finally finished my program for generating point sets of non-overlapping
> circles. You can find it here:
>
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.4c7453bd99210acbf151112e0%40news.povray.org%3E/
>
> For this example I used an input image to govern the circle sizes. The sizes
> were then used to access an array of different "plant" objects. I found a way of
> doing this automatically, and have provided the source code for it.
>
> As you can see, there's some potential for making natural-looking
> landscapes with this, where the distribution of vegetation can be controlled to
> a fine degree. The objects I used here were simplistic, and I could have
> randomized a few things, but it's an example image :)
>
> Sam
>
>
> ------------------------------------------------------------------------
>
I see my dreams of a dynamically scaled textures such as snake skin
leather grain coming true before my eyes.
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Jim Charter wrote:
>>
> I see my dreams of a dynamically scaled textures such as snake skin
> leather grain coming true before my eyes.
I hope they work out :)
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"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hi,
>
> I have finally finished my program for generating point sets of non-overlapping
> circles. You can find it here:
>
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.4c7453bd99210acbf151112e0%40news.povray.org%3E/
>
Hi Sam,
Thanks for that nice tool :).
I have made so far two images using circle_place.exe. It's also cool that the
cp_pigment map can be used to make a specific shape (like the heart in the first
image) where all objects fall into place according to the map.
>That would take so
> long to parse though, I might have to put up with the CPU fan's
> incessant droning...
Have you tried noise-absorbant mats yet? I bought some a couple of years ago,
when I suffered from the noise of my PC, but didn't want to spend so much money
for silent computer parts, like water cooled cpu and whatever. These mats where
quiet cheap and reduced the noise better than I had expected.
Cheers,
Simone
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Attachments:
Download 'circle_place_tests.jpg' (293 KB)
Preview of image 'circle_place_tests.jpg'
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