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Samuel Benge wrote:
> Hi,
>
> I have finally finished my program for generating point sets of non-overlapping
> circles. You can find it here:
>
http://news.povray.org/povray.binaries.utilities/thread/%3Cweb.4c7453bd99210acbf151112e0%40news.povray.org%3E/
>
> For this example I used an input image to govern the circle sizes. The sizes
> were then used to access an array of different "plant" objects. I found a way of
> doing this automatically, and have provided the source code for it.
>
> As you can see, there's some potential for making natural-looking
> landscapes with this, where the distribution of vegetation can be controlled to
> a fine degree. The objects I used here were simplistic, and I could have
> randomized a few things, but it's an example image :)
>
> Sam
>
>
> ------------------------------------------------------------------------
>
I see my dreams of a dynamically scaled textures such as snake skin
leather grain coming true before my eyes.
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