POV-Ray : Newsgroups : povray.binaries.images : Crackle Media - something strange! Server Time
14 Nov 2024 04:29:01 EST (-0500)
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From: Jörg 'Yadgar' Bleimann
Subject: Crackle Media - something strange!
Date: 14 Nov 2009 10:13:51
Message: <4afec92f@news.povray.org>
High!

Another experiment with emitting media, now trying out the crackle
pattern... but the scene looks like the media covers the faces of the
object (a box extending from <-5, -5, 0> to <5, 5, 20>, with the camera
looking into it from <0, 0, -2>) like a texture rather than filling it!
Is this a special feature of the crackle pattern? When I tried the same
pattern with a sphere (see second picture), it appeared distorted like
it was projected onto the sphere's surface!

See you in www.khyberspace.de!

Yadgar

Now playing: Walk Like An Egyptian (Bangles)


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Attachments:
Download 'media0000.png' (281 KB) Download '2009-11-13 media test, take 18 - crackle pattern.jpg' (101 KB)

Preview of image 'media0000.png'
media0000.png

Preview of image '2009-11-13 media test, take 18 - crackle pattern.jpg'
2009-11-13 media test, take 18 - crackle pattern.jpg


 

From: "Jérôme M. Berger"
Subject: Re: Crackle Media - something strange!
Date: 14 Nov 2009 12:40:19
Message: <4afeeb83$1@news.povray.org>

> High!
> 
> Another experiment with emitting media, now trying out the crackle
> pattern... but the scene looks like the media covers the faces of the
> object (a box extending from <-5, -5, 0> to <5, 5, 20>, with the camera
> looking into it from <0, 0, -2>) like a texture rather than filling it!
> Is this a special feature of the crackle pattern? When I tried the same
> pattern with a sphere (see second picture), it appeared distorted like
> it was projected onto the sphere's surface!
> 
> See you in www.khyberspace.de!
> 
> Yadgar
> 
	You will need insanely high samples for such an image to work. What 
happens is that when POV samples the inside of the object it falls 
most of the time on places where the density is 0, so it misses the 
inside strands. I'd say you need at least 100 samples to get 
something with your box, but be prepared to wait a looong time for 
the render...

		Jerome
-- 
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Crackle Media - something strange!
Date: 14 Nov 2009 13:08:13
Message: <4afef20d@news.povray.org>
High!



>     You will need insanely high samples for such an image to work. What 
> happens is that when POV samples the inside of the object it falls most 
> of the time on places where the density is 0, so it misses the inside 
> strands. I'd say you need at least 100 samples to get something with 
> your box, but be prepared to wait a looong time for the render...

What "samples"? Could I achieve this by upping max_trace_level? Or do 
you mean radiosity samples?

See you in Khyberspace!

Yadgar


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From: Warp
Subject: Re: Crackle Media - something strange!
Date: 14 Nov 2009 13:54:58
Message: <4afefd02@news.povray.org>

> What "samples"? Could I achieve this by upping max_trace_level? Or do
> you mean radiosity samples?

  Maybe try to read the documentation about media?


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From: clipka
Subject: Re: Crackle Media - something strange!
Date: 14 Nov 2009 14:27:00
Message: <4aff0484$1@news.povray.org>


> What "samples"? Could I achieve this by upping max_trace_level? Or do 
> you mean radiosity samples?

Meadia samples of course.


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From: Alain
Subject: Re: Crackle Media - something strange!
Date: 14 Nov 2009 22:26:28
Message: <4aff74e4$1@news.povray.org>

> High!
> 
> Another experiment with emitting media, now trying out the crackle
> pattern... but the scene looks like the media covers the faces of the
> object (a box extending from <-5, -5, 0> to <5, 5, 20>, with the camera
> looking into it from <0, 0, -2>) like a texture rather than filling it!
> Is this a special feature of the crackle pattern? When I tried the same
> pattern with a sphere (see second picture), it appeared distorted like
> it was projected onto the sphere's surface!
> 
> See you in www.khyberspace.de!
> 
> Yadgar
> 
> Now playing: Walk Like An Egyptian (Bangles)
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
> 

What are your media settings?
If you only have the default of 3 samples, you'll miss almost all parts 
that should be visible. If you look closely, there are some floating 
points as well as several bright spots in places where you don't have a 
front and back lines crossing each others. Those are places where the 
sampling did hit an inside strand.

In the case of the sphere, most of what you see are the internal 
details, but you need more samples that what you are using. The depth of 
the sphere is obviously smaller than that of the box. Each straight line 
is part of the internal structure.

Try adding to your media something like:
samples 10
do a test render. You should get some internal structure.
Next, increase samples by +10 until you get a reasonable result.
There will be a point where adding more samples will no longer reveal 
more details. When you reatch that point, stop adding more samples.

I did something similar in the past, and I got good results with samples 
30. As your container is deeper than in my experiments by a factos of 
about 3 to 4, I suggest that you use something like "samples 90" to 
"samples 120"


insane... Insane can be something like 1000 or more.

As you seems to use emissive media, samples 150 will not cause excessive 
rendering time.



Alain


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