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a wings3d product
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
Post a reply to this message
Attachments:
Download 'test_jpg.jpg' (50 KB)
Preview of image 'test_jpg.jpg'
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Jan Dvorak <jan### [at] centrumcz> wrote:
> a wings3d product
Nice. You can do some pretty cool things with Wings3d, especially once you
figure out how to work the symmetry commands. The 'select similar' command
along with the 'move normal' command are really usefull!
- Ricky
Post a reply to this message
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triple_r napsal(a):
> Jan Dvorak <jan### [at] centrumcz> wrote:
>> a wings3d product
>
> Nice. You can do some pretty cool things with Wings3d, especially once you
> figure out how to work the symmetry commands. The 'select similar' command
> along with the 'move normal' command are really usefull!
>
> - Ricky
>
it is. But even though, I have to do something manually.
Sometimes the select similar selects more than I want so I have to be
inventive in these cases.
And one thing I've discovered that edge>scale uniform>0% is more useful
than vertices>weld.
I also miss "select by material".
By the way, can you guess the illumination settings?
--
You know you've been raytracing too long when...
you ever saw a beautiful scenery and regretted not to take your 6"
reflective ball and a digital camera, thinking "this would have been a
perfect light probe"
-Johnny D
Post a reply to this message
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Jan Dvorak <jan### [at] centrumcz> wrote:
> it is. But even though, I have to do something manually.
> Sometimes the select similar selects more than I want so I have to be
> inventive in these cases.
> And one thing I've discovered that edge>scale uniform>0% is more useful
> than vertices>weld.
> I also miss "select by material".
> By the way, can you guess the illumination settings?
Ah, yes. The lack of color. The noise. That looks familiar. I did finally
figure out though that with reflection{rgb <*,*,*>}, you can change the color
of the object. Glad someone tried it out, but at the same time it's such a
shameful patch next to what fidos has done that I hope it only gets people
interested enough to do it right...
- Ricky
Post a reply to this message
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triple_r napsal(a):
> Jan Dvorak <jan### [at] centrumcz> wrote:
>
>> it is. But even though, I have to do something manually.
>> Sometimes the select similar selects more than I want so I have to be
>> inventive in these cases.
>> And one thing I've discovered that edge>scale uniform>0% is more useful
>> than vertices>weld.
>> I also miss "select by material".
>> By the way, can you guess the illumination settings?
>
> Ah, yes. The lack of color. The noise. That looks familiar. I did finally
> figure out though that with reflection{rgb <*,*,*>}, you can change the color
> of the object. Glad someone tried it out, but at the same time it's such a
> shameful patch next to what fidos has done that I hope it only gets people
> interested enough to do it right...
>
> - Ricky
>
I really wish you were right but sadly not. The truth is much more boring:
global_settings{
...
radiosity{
...
count pow(2,6)
randomize on
nearest_count 1
error_bound {0.01 adaptive}
low_error_factor 0.5
pretrace_start 1/image_width
pretrace_end 1/image_width
adaptive 2
always_sample off
}
tone_mapping{function{atan(x)}}
}
in the uffizi enviroment.
The colorlessness id due to a BW probe and the lack of any pigmenting.
I'll post another version (color, no tonemapping) soon.
The pretrace took around 30 minutes with another hour or so of the final
trace (+a0.01 +am2 takes its time :-))
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
Post a reply to this message
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Jan Dvorak <jan### [at] centrumcz> wrote:
> a wings3d product
Very cool JD, but how did you get those intertwined like that? Are they
flattened tori, or a continous knot, or something else? I've been pondering
doing some weaving like that so any wings3d tips for this technique are greatly
appreciated :)
Thanks,
Rob
"There is no spoon."
Post a reply to this message
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Robert McGregor napsal(a):
> Jan Dvorak <jan### [at] centrumcz> wrote:
>> a wings3d product
>
> Very cool JD, but how did you get those intertwined like that? Are they
> flattened tori, or a continous knot, or something else? I've been pondering
> doing some weaving like that so any wings3d tips for this technique are greatly
> appreciated :)
>
> Thanks,
> Rob
>
>
> "There is no spoon."
>
>
Hello,
I have done it this way:
-start with an icosahedron to obtain the required symmetry
-extrude the edges (you'll need to split them in thirds first)
you'll get 30 flat spikes
-cap off their top (split 10>connect>select all but one loop>dissolve
R>select top vertices>)
-extrude thrice
-remove the supporting icosahedron
-remove the middle block (be inventive about the 'select similar' tool)
you should get 60 hexagonal blocks
-scale the 30x16 short edges 0% and let optimize
-join the resulting rectangles by bridges (manually)
-SSEE*
*save, subdivide, export, exit
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
Post a reply to this message
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Aha! I see it now, thanks very much for that easy to follow description :)
-Rob
Post a reply to this message
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