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triple_r napsal(a):
> Jan Dvorak <jan### [at] centrumcz> wrote:
>
>> it is. But even though, I have to do something manually.
>> Sometimes the select similar selects more than I want so I have to be
>> inventive in these cases.
>> And one thing I've discovered that edge>scale uniform>0% is more useful
>> than vertices>weld.
>> I also miss "select by material".
>> By the way, can you guess the illumination settings?
>
> Ah, yes. The lack of color. The noise. That looks familiar. I did finally
> figure out though that with reflection{rgb <*,*,*>}, you can change the color
> of the object. Glad someone tried it out, but at the same time it's such a
> shameful patch next to what fidos has done that I hope it only gets people
> interested enough to do it right...
>
> - Ricky
>
I really wish you were right but sadly not. The truth is much more boring:
global_settings{
...
radiosity{
...
count pow(2,6)
randomize on
nearest_count 1
error_bound {0.01 adaptive}
low_error_factor 0.5
pretrace_start 1/image_width
pretrace_end 1/image_width
adaptive 2
always_sample off
}
tone_mapping{function{atan(x)}}
}
in the uffizi enviroment.
The colorlessness id due to a BW probe and the lack of any pigmenting.
I'll post another version (color, no tonemapping) soon.
The pretrace took around 30 minutes with another hour or so of the final
trace (+a0.01 +am2 takes its time :-))
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
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