POV-Ray : Newsgroups : povray.binaries.images : Sunflower Server Time
4 Nov 2024 17:58:47 EST (-0500)
  Sunflower (Message 1 to 6 of 6)  
From: Nekar Xenos
Subject: Sunflower
Date: 18 Mar 2008 02:54:19
Message: <47df752b@news.povray.org>
Try to ignore the ground..  ;-S
Progress is slow. I need to find a better way to show the veins on the 
leaves.

Comments and help welcome.

-- 
-Nekar Xenos-


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From: St 
Subject: Re: Sunflower
Date: 18 Mar 2008 03:40:23
Message: <47df7ff7$1@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote in message 
news:47df752b@news.povray.org...
> Try to ignore the ground..  ;-S
> Progress is slow. I need to find a better way to show the veins on the 
> leaves.

    It's not tall enough! ;) That's looking very good. How have you modelled 
the leaves?

        ~Steve~


> -- 
> -Nekar Xenos-
>
>


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From: Nekar Xenos
Subject: Re: Sunflower
Date: 18 Mar 2008 03:54:10
Message: <47df8332@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...
>
> "Nekar Xenos" <nek### [at] gmailcom> wrote in message 
> news:47df752b@news.povray.org...
>> Try to ignore the ground..  ;-S
>> Progress is slow. I need to find a better way to show the veins on the 
>> leaves.
>
>    It's not tall enough! ;) That's looking very good.

Thanks :)

>How have you modelled the leaves?
>
I first drew the edge of the leaf in CorelDraw in bezier curves. I then 
looked at the mouse coordinates when I hovered over each node and used those 
coordinates for the bezier patch.

I used quilted textures within scaled quilted textures for the veins and 
applied shear-trans to each smaller one to try and get a branch effect, but 
that doesn't seem to work.

Posted the source to p.b.s-f


-- 
-Nekar Xenos-


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From: St 
Subject: Re: Sunflower
Date: 18 Mar 2008 04:24:41
Message: <47df8a59@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote in message 
news:47df8332@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...

>>How have you modelled the leaves?
>>
> I first drew the edge of the leaf in CorelDraw in bezier curves. I then 
> looked at the mouse coordinates when I hovered over each node and used 
> those coordinates for the bezier patch.

     Hmm, it renders with holes in the petals with 3.5, 3.6 is fine though. 
I'm not at all familiar with the way that you did this, but my first thought 
was can you not go back to CorelDraw and remodel the leaves with the leaf 
veins added too? Would that not work?

    ~Steve~




>
> -- 
> -Nekar Xenos-
>


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From: Nekar Xenos
Subject: Re: Sunflower
Date: 18 Mar 2008 04:40:35
Message: <47df8e13@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:47df8a59@news.povray.org...
>
> "Nekar Xenos" <nek### [at] gmailcom> wrote in message 
> news:47df8332@news.povray.org...
>>
>> "St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...
>
>>>How have you modelled the leaves?
>>>
>> I first drew the edge of the leaf in CorelDraw in bezier curves. I then 
>> looked at the mouse coordinates when I hovered over each node and used 
>> those coordinates for the bezier patch.
>
>     Hmm, it renders with holes in the petals with 3.5, 3.6 is fine though.
I used 3.6. Its the filter transparency I used to try and simulate 
translucency

> I'm not at all familiar with the way that you did this, but my first 
> thought was can you not go back to CorelDraw and remodel the leaves with 
> the leaf veins added too? Would that not work?
>

Working on a 500mhz ThinkPad it does slow things down a bit. so I'm worried 
that such a large amount of patches will slow down Pov too much.

Maybe someone in this group knows of a function that I can use as a pigment 
function instead?   {=')

-- 
-Nekar Xenos-


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From: Christian Froeschlin
Subject: Re: Sunflower
Date: 18 Mar 2008 13:24:05
Message: <47e008c5$1@news.povray.org>
That flower looks great!

> I used quilted textures within scaled quilted textures for the veins and 
> applied shear-trans to each smaller one to try and get a branch effect, but 
> that doesn't seem to work.

Maybe try the crackle pattern? But it might be too asymmetric.


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