Try to ignore the ground.. ;-S
Progress is slow. I need to find a better way to show the veins on the
leaves.
Comments and help welcome.
--
-Nekar Xenos-
"Nekar Xenos" <nek### [at] gmailcom> wrote in message
news:47df752b@news.povray.org...
> Try to ignore the ground.. ;-S> Progress is slow. I need to find a better way to show the veins on the > leaves.
It's not tall enough! ;) That's looking very good. How have you modelled
the leaves?
~Steve~
> -- > -Nekar Xenos->>
"St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...
>> "Nekar Xenos" <nek### [at] gmailcom> wrote in message > news:47df752b@news.povray.org...>> Try to ignore the ground.. ;-S>> Progress is slow. I need to find a better way to show the veins on the >> leaves.>> It's not tall enough! ;) That's looking very good.
Thanks :)
>How have you modelled the leaves?>
I first drew the edge of the leaf in CorelDraw in bezier curves. I then
looked at the mouse coordinates when I hovered over each node and used those
coordinates for the bezier patch.
I used quilted textures within scaled quilted textures for the veins and
applied shear-trans to each smaller one to try and get a branch effect, but
that doesn't seem to work.
Posted the source to p.b.s-f
--
-Nekar Xenos-
"Nekar Xenos" <nek### [at] gmailcom> wrote in message
news:47df8332@news.povray.org...
>> "St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...>>How have you modelled the leaves?>>> I first drew the edge of the leaf in CorelDraw in bezier curves. I then > looked at the mouse coordinates when I hovered over each node and used > those coordinates for the bezier patch.
Hmm, it renders with holes in the petals with 3.5, 3.6 is fine though.
I'm not at all familiar with the way that you did this, but my first thought
was can you not go back to CorelDraw and remodel the leaves with the leaf
veins added too? Would that not work?
~Steve~
>> -- > -Nekar Xenos->
"St." <dot### [at] dotcom> wrote in message news:47df8a59@news.povray.org...
>> "Nekar Xenos" <nek### [at] gmailcom> wrote in message > news:47df8332@news.povray.org...>>>> "St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...>>>>How have you modelled the leaves?>>>>> I first drew the edge of the leaf in CorelDraw in bezier curves. I then >> looked at the mouse coordinates when I hovered over each node and used >> those coordinates for the bezier patch.>> Hmm, it renders with holes in the petals with 3.5, 3.6 is fine though.
I used 3.6. Its the filter transparency I used to try and simulate
translucency
> I'm not at all familiar with the way that you did this, but my first > thought was can you not go back to CorelDraw and remodel the leaves with > the leaf veins added too? Would that not work?>
Working on a 500mhz ThinkPad it does slow things down a bit. so I'm worried
that such a large amount of patches will slow down Pov too much.
Maybe someone in this group knows of a function that I can use as a pigment
function instead? {=')
--
-Nekar Xenos-
From: Christian Froeschlin
Subject: Re: Sunflower
Date: 18 Mar 2008 13:24:05
Message: <47e008c5$1@news.povray.org>
That flower looks great!
> I used quilted textures within scaled quilted textures for the veins and > applied shear-trans to each smaller one to try and get a branch effect, but > that doesn't seem to work.
Maybe try the crackle pattern? But it might be too asymmetric.