"St." <dot### [at] dotcom> wrote in message news:47df8a59@news.povray.org...
>
> "Nekar Xenos" <nek### [at] gmailcom> wrote in message
> news:47df8332@news.povray.org...
>>
>> "St." <dot### [at] dotcom> wrote in message news:47df7ff7$1@news.povray.org...
>
>>>How have you modelled the leaves?
>>>
>> I first drew the edge of the leaf in CorelDraw in bezier curves. I then
>> looked at the mouse coordinates when I hovered over each node and used
>> those coordinates for the bezier patch.
>
> Hmm, it renders with holes in the petals with 3.5, 3.6 is fine though.
I used 3.6. Its the filter transparency I used to try and simulate
translucency
> I'm not at all familiar with the way that you did this, but my first
> thought was can you not go back to CorelDraw and remodel the leaves with
> the leaf veins added too? Would that not work?
>
Working on a 500mhz ThinkPad it does slow things down a bit. so I'm worried
that such a large amount of patches will slow down Pov too much.
Maybe someone in this group knows of a function that I can use as a pigment
function instead? {=')
--
-Nekar Xenos-
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