POV-Ray : Newsgroups : povray.binaries.images : DKBTrace images - tomb.jpg Server Time
4 Nov 2024 20:16:43 EST (-0500)
  DKBTrace images - tomb.jpg (Message 1 to 3 of 3)  
From: David Buck
Subject: DKBTrace images - tomb.jpg
Date: 9 Feb 2008 22:51:39
Message: <47ae74cb@news.povray.org>
This is the last one for now. If you're still interested, just ask and 
I'll post some more.

This image was designed by Drew Wells - later to become the first 
POV-Ray team leader and co-author of Ray Tracing Creations.

This scene was interesting enough on its own, but Drew rendered an 
animation consisting of a camera move through the scene.  It was the 
first time I got the creepy feeling that there's a virtual world there 
that I can see but can never enter.  Before that, I only considered them 
interesting pictures.  It never felt like a real place until I saw it 
animated.

David Buck

<scene description file available on request>


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Preview of image 'tomb.jpg'
tomb.jpg


 

From: Nathan Kopp
Subject: Re: DKBTrace images - tomb.jpg
Date: 11 Feb 2008 00:08:20
Message: <47afd844$1@news.povray.org>
I've seen this one converted to POV-Ray, too!  Fun memories!

-Nathan


David Buck wrote:
> This is the last one for now. If you're still interested, just ask and 
> I'll post some more.
> 
> This image was designed by Drew Wells - later to become the first 
> POV-Ray team leader and co-author of Ray Tracing Creations.
> 
> This scene was interesting enough on its own, but Drew rendered an 
> animation consisting of a camera move through the scene.  It was the 
> first time I got the creepy feeling that there's a virtual world there 
> that I can see but can never enter.  Before that, I only considered them 
> interesting pictures.  It never felt like a real place until I saw it 
> animated.
> 
> David Buck
> 
> <scene description file available on request>
> 
> 
> ------------------------------------------------------------------------
>


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From: Rick Gutleber
Subject: Re: DKBTrace images - tomb.jpg
Date: 11 Feb 2008 15:12:06
Message: <47b0ac16$1@news.povray.org>
IIRC, the POV version of this was the first thing I tried to render 
large on my 386 (large being 320x240 or so).

About a week later, when in the process of purchasing a new 486 machine, 
I made it a point of getting a 486DX instead of a 486SX specifically for 
POV-Ray, which was version 0.5 at the time (this was around May or June 
1992).

The same image that took about 8 hours on a 386-20 without a 387 ran in 
about 5 minutes on a 486DX-50.  Nowadays, my phone has more processing 
power.

When I bought the 486, my girlfriend (now my wife of almost 15 years) 
was so impressed that I wanted to spend the evening with her rather than 
my spankin' new computer.  All these years later we both park in the 
family room with our laptops.  :-)

Nathan Kopp wrote:
> I've seen this one converted to POV-Ray, too!  Fun memories!
> 
> -Nathan
> 
> 
> David Buck wrote:
>> This is the last one for now. If you're still interested, just ask and 
>> I'll post some more.
>>
>> This image was designed by Drew Wells - later to become the first 
>> POV-Ray team leader and co-author of Ray Tracing Creations.
>>
>> This scene was interesting enough on its own, but Drew rendered an 
>> animation consisting of a camera move through the scene.  It was the 
>> first time I got the creepy feeling that there's a virtual world there 
>> that I can see but can never enter.  Before that, I only considered 
>> them interesting pictures.  It never felt like a real place until I 
>> saw it animated.
>>
>> David Buck
>>
>> <scene description file available on request>
>>
>>
>> ------------------------------------------------------------------------
>>


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