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IIRC, the POV version of this was the first thing I tried to render
large on my 386 (large being 320x240 or so).
About a week later, when in the process of purchasing a new 486 machine,
I made it a point of getting a 486DX instead of a 486SX specifically for
POV-Ray, which was version 0.5 at the time (this was around May or June
1992).
The same image that took about 8 hours on a 386-20 without a 387 ran in
about 5 minutes on a 486DX-50. Nowadays, my phone has more processing
power.
When I bought the 486, my girlfriend (now my wife of almost 15 years)
was so impressed that I wanted to spend the evening with her rather than
my spankin' new computer. All these years later we both park in the
family room with our laptops. :-)
Nathan Kopp wrote:
> I've seen this one converted to POV-Ray, too! Fun memories!
>
> -Nathan
>
>
> David Buck wrote:
>> This is the last one for now. If you're still interested, just ask and
>> I'll post some more.
>>
>> This image was designed by Drew Wells - later to become the first
>> POV-Ray team leader and co-author of Ray Tracing Creations.
>>
>> This scene was interesting enough on its own, but Drew rendered an
>> animation consisting of a camera move through the scene. It was the
>> first time I got the creepy feeling that there's a virtual world there
>> that I can see but can never enter. Before that, I only considered
>> them interesting pictures. It never felt like a real place until I
>> saw it animated.
>>
>> David Buck
>>
>> <scene description file available on request>
>>
>>
>> ------------------------------------------------------------------------
>>
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