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From: Jim Charter
Subject: office supplies - ink bottle
Date: 9 Feb 2008 05:25:57
Message: <47ad7fb5@news.povray.org>
This is a sdl generated mesh object.  The idea was to transition from a 
flat-sided body to a round cross-sectioned neck. ( Variations on that 
transition are the design of many ink bottles.)

The macro must be fed x-y coordinates to describe the vertical profile 
of the bottle in the form of an array. This array is submitted to Cris 
Colefax's spline macro to produce a spline for the profile. The 
horizontal cross-sections are produced from a macro based on a few 
parameters like number of sides, size of bevel and tension. This macro 
also outputs an array of points.  The diameter of each cross-section is 
derived from the profile spline.  The cross-section array is used to 
produce and store a cross-section spline.  A final macro walks these 
cross-section splines and generates the mesh triangles.

At present the macro will not stand alone, the code must be tweeked for 
each bottle to accomplish the transition from a sided scrossection to a 
rounded cross-section.


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From: Nicolas Alvarez
Subject: Re: office supplies - ink bottle
Date: 9 Feb 2008 20:18:37
Message: <47ae50ed$1@news.povray.org>
How about ink inside? :)

Is it at all possible (even if extremely hard) to make it so users set 
the *volume* of ink, and it automatically figures out its "height", even 
when the bottle is rotated? I would surely have no idea how to even 
start coding the needed calculations...


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From: Jim Charter
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 01:04:17
Message: <47ae93e1@news.povray.org>
Nicolas Alvarez wrote:
> How about ink inside? :)
> 
> Is it at all possible (even if extremely hard) to make it so users set 
> the *volume* of ink, and it automatically figures out its "height", even 
> when the bottle is rotated? I would surely have no idea how to even 
> start coding the needed calculations...
Neither would I.

Ink bottles also can have labels which is another issue I am struggling 
with.  Though it should be possible to generate some uv coordinates for 
simple cases.

But there are graver issues with the usability of the macro which makes 
me question its overall usefulness. Afterall this bottle could be 
modelled and exported from a mesh modeller in 15 minutes, tops. For 
instance, the positioning and rate of the transition from a 'sided' 
cross section to round cross section of the neck is presently 
interdependent with things like the density of the mesh.

Here is another bottle, and some ink in the earlier one


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inkbottle.0016.jpg


 

From: [GDS|Entropy]
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 02:33:15
Message: <47aea8bb$1@news.povray.org>
Yo,

Just a quick guess, but as far as maintaining same level as if gravity, even 
with rotation:
Have a solid section of "ink" and a solid bottle equal in size to the 
interior of the bottle, and just use csg intersection textured to be "ink"..
For volume adjustment, obviously one would simply raise or lower the solid 
"ink", which would then have intersection performed on it.

While possessing no fluid dynamics, I think the effect would be sufficient.

Dunno about meshes, but with "solid" pov primitives, it should work...

Now using media or blobs or something to accurately simulate fluid dynamics, 
like if you shook the thing up....well someone else can figure that one 
out...lol!!

Ian

"Jim Charter" <jrc### [at] msncom> wrote in message 
news:47ae93e1@news.povray.org...
> Nicolas Alvarez wrote:
>> How about ink inside? :)
>>
>> Is it at all possible (even if extremely hard) to make it so users set
>> the *volume* of ink, and it automatically figures out its "height", even
>> when the bottle is rotated? I would surely have no idea how to even
>> start coding the needed calculations...
> Neither would I.
>
> Ink bottles also can have labels which is another issue I am struggling
> with.  Though it should be possible to generate some uv coordinates for
> simple cases.
>
> But there are graver issues with the usability of the macro which makes
> me question its overall usefulness. Afterall this bottle could be
> modelled and exported from a mesh modeller in 15 minutes, tops. For
> instance, the positioning and rate of the transition from a 'sided'
> cross section to round cross section of the neck is presently
> interdependent with things like the density of the mesh.
>
> Here is another bottle, and some ink in the earlier one
>


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From: Chris B
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 04:16:45
Message: <47aec0fd$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:47ae93e1@news.povray.org...
>
> Ink bottles also can have labels which is another issue I am struggling
> with.  Though it should be possible to generate some uv coordinates for
> simple cases.
>

Hi Jim,

I've been working on a label generator over the last few days. The objects I 
sent in for the 'office supplies' subject both needed labels, so I took the 
code I wrote for them to make a generic labelling system. As of this morning 
it generates either flat or cylindrical labels using layers of pigment to 
incorporate combinations of POV-Ray objects and image maps.

By coincidence, yesterday I was thinking about how to do labels for rounded 
boxes/superellipsoids though I haven't coded that up yet. I was thinking of 
using the width, the depth and the roundness of the corners to control the 
shape of a label. The label width would control how far around the sides of 
the container the label stretched. Any ideas for anything that might make it 
more useful to you?

Regards,
Chris B.


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From: Jim Charter
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 07:47:41
Message: <47aef26d@news.povray.org>
[GDS|Entropy] wrote:
> Yo,
Yo
> 
> Dunno about meshes, but with "solid" pov primitives, it should work...
> 
Yes, in fact the bottles *are* meshes and that is roughly how I did it 
in the picture. I used a plane for the intersection but a box would 
probably have been more efficient. Mesh will do CSG if an inside_vector 
is defined.  But the larger question was about the possibility of 
keeping the level of the ink physically accurate for a constant volume. 
  The ink bottle portrayed is a bottle for 'tusche' which is a heavy 
gloppy sort of ink, like India ink, and it does tend to dry and cake 
onto the inside of the bottle.  Because I am controlling the generation 
of the mesh in a loop anyway it should be possible to apply a procedural 
texture to just the interior part of the bottle and get something close.


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From: Jim Charter
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 08:06:11
Message: <47aef6c3$1@news.povray.org>
Chris B wrote:

> 
> 
> Hi Jim,
> 
> I've been working on a label generator over the last few days. The objects I 
> sent in for the 'office supplies' subject both needed labels, so I took the 
> code I wrote for them to make a generic labelling system. As of this morning 
> it generates either flat or cylindrical labels using layers of pigment to 
> incorporate combinations of POV-Ray objects and image maps.
> 
> By coincidence, yesterday I was thinking about how to do labels for rounded 
> boxes/superellipsoids though I haven't coded that up yet. I was thinking of 
> using the width, the depth and the roundness of the corners to control the 
> shape of a label. The label width would control how far around the sides of 
> the container the label stretched. Any ideas for anything that might make it 
> more useful to you?
> 
It might very well be!  Assuming you are using bi-cubic patches, that 
was one approach I was also considering.  The 'cross sections' of the 
bottles are  modelled with splines using the colefax spline files.  It 
certainly would be easy to generate 16 points along the bottle's surface 
from those spline definitions.  But the labels on the ink bottles are 
often continuous around the outside which might be trickier to do if 
such total accuracy were needed, that is why I was also considering 
generating uv vectors along with the mesh triangles, at least for a 
certain portion of the bottle.  But either way my attitude was that I 
would provide the means such that the artist could change the label, in 
the simplest case, by just providing an image_map. Your system still 
might integrate well in that case too.


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From: William Tracy
Subject: Re: office supplies - ink bottle
Date: 10 Feb 2008 15:01:38
Message: <47af5822$1@news.povray.org>
The normals seem a touch overdone, but otherwise this is practically 
perfect. :-)

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Running "beautifully fast" on modern hardware is somewhere between "I've 
never been to jail" and "I shower daily" on the list of human 
accomplishment.
     -- phi### [at] philwelchnet, posting on Slashdot


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From: Chris B
Subject: Re: office supplies - ink bottle
Date: 11 Feb 2008 05:54:23
Message: <47b0295f$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:47aef6c3$1@news.povray.org...
> Chris B wrote:
>> I've been working on a label generator over the last few days.
>>  ... snip ...
>> By coincidence, yesterday I was thinking about how to do labels for 
>> rounded boxes/superellipsoids though I haven't coded that up yet. I was 
>> thinking of using the width, the depth and the roundness of the corners 
>> to control the shape of a label. The label width would control how far 
>> around the sides of the container the label stretched. Any ideas for 
>> anything that might make it more useful to you?
>>
> It might very well be!  Assuming you are using bi-cubic patches, that was 
> one approach I was also considering.

At the moment I've used CSG, but the SDL is split into two parts and 
modularised to make it easy to extend:

1. There's a label design file, in which you can render the label design 
laid out flat. The design is built up of as many layers as you need. Each 
layer can contain image maps, POV-Ray pigments, object pigments, text blocks 
etc.

2. There's a series of macros, each of which creates a label object of a 
particular shape, based on standardised variables to control the size, then 
wraps the texture around onto its surface. The Width variable defines how 
far around the object the label extends and therefore defines whether it's 
continuous or whether there's a gap round the back.

For a new shape or new texture mapping technique (e.g. bi-cubic patches or 
uv mapping), a new macro can be added. By using standardised variables to 
describe the main attributes it makes it easy for a label designed for one 
object shape to be wrapped around a different shape.

I did a rounded box label shape macro yesterday. Once I've wrapped a texture 
onto it I'll post an image. Do you have a label design for the square 
ink-bottle that I could maybe use as an example - a scan, a sketch or a 
description that I could interpret?

Regards,
Chris B.


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From: Chris B
Subject: Re: office supplies - ink bottle
Date: 11 Feb 2008 19:12:48
Message: <47b0e480@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote in message 
news:47b0295f$1@news.povray.org...
>
> I did a rounded box label shape macro yesterday. Once I've wrapped a 
> texture
> onto it I'll post an image.
>

Here's what I've got so far. Virtually everything is configurable, including 
all of the text and the shapes and colours used. The radius of the corners 
and the lengths of the sides can all be set and the label will adjust itself 
to fit. The width of the label can be the same as the circumference of the 
bottle or less, in which case it'll wrap round the bottle for as far as 
necessary.

The first image shows the label as it renders in design mode.
The second shows a label doing a complete circuit of a rounded box and 
meeting at the back.
The third shows one that wraps round as far as the back corners.

Regards,
Chris B.


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Attachments:
Download 'InkBottleLabel2.jpg' (15 KB) Download 'InkBottleLabel.jpg' (14 KB) Download 'InkBottleLabelDesign.jpg' (18 KB)

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InkBottleLabel2.jpg

Preview of image 'InkBottleLabel.jpg'
InkBottleLabel.jpg

Preview of image 'InkBottleLabelDesign.jpg'
InkBottleLabelDesign.jpg


 

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