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[GDS|Entropy] wrote:
> Yo,
Yo
>
> Dunno about meshes, but with "solid" pov primitives, it should work...
>
Yes, in fact the bottles *are* meshes and that is roughly how I did it
in the picture. I used a plane for the intersection but a box would
probably have been more efficient. Mesh will do CSG if an inside_vector
is defined. But the larger question was about the possibility of
keeping the level of the ink physically accurate for a constant volume.
The ink bottle portrayed is a bottle for 'tusche' which is a heavy
gloppy sort of ink, like India ink, and it does tend to dry and cake
onto the inside of the bottle. Because I am controlling the generation
of the mesh in a loop anyway it should be possible to apply a procedural
texture to just the interior part of the bottle and get something close.
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