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From: Warp
Subject: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 16:18:07
Message: <478e748d@news.povray.org>


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From: Jan Dvorak
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 16:35:37
Message: <478e78a9$1@news.povray.org>
Warp napsal(a):
You should add a area_illuminate-less render to compare side by side.
BTW: are you a czech or it's thunderbird that tries to fool me?


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From: Zeger Knaepen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 19:15:24
Message: <478e9e1c@news.povray.org>
area_illumination is your addition to POV-Ray where an area_light gives much 
more realistic results in diffuse and specular lighting, right?

I was wondering, does it also affect photons?

nice image btw :) love the soft lighting!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Jan Dvorak
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 16 Jan 2008 19:45:34
Message: <478ea52e@news.povray.org>
Zeger Knaepen napsal(a):
> area_illumination is your addition to POV-Ray where an area_light gives much 
> more realistic results in diffuse and specular lighting, right?
> 
> I was wondering, does it also affect photons?
> 
> nice image btw :) love the soft lighting!
> 
It's a 3.7 beta feature


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From: Stephen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 03:44:22
Message: <v95uo3lav2uj5mgo2431ll6uvats8df15o@4ax.com>
On 16 Jan 2008 16:18:07 -0500, Warp <war### [at] tagpovrayorg> wrote:

You don't post much, Warp and they are generally tests. 
But they always look good.

Regards
	Stephen


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From: Hans Fink
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 08:27:03
Message: <478f57a7$1@news.povray.org>
Jan Dvorak schrieb:
> BTW: are you a czech or it's thunderbird that tries to fool me?

AFAIK Warp's from Finland.

-Hans-


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From: Alain
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 11:43:42
Message: <478f85be$1@news.povray.org>
Zeger Knaepen nous apporta ses lumieres en ce 2008/01/16 19:15:
> area_illumination is your addition to POV-Ray where an area_light gives much 
> more realistic results in diffuse and specular lighting, right?
> 
> I was wondering, does it also affect photons?
> 
> nice image btw :) love the soft lighting!
> 
> cu!
For the photons, you need to add "area_light" in the light's photons block. Not 
a new feature.

light_source{10 color rgb 1 area_light 2*x,2*z 17,17
	photons{area_light}
	}

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you read about an algorithm or 
datastructure and your first thought is: "How can I use this to speed up 
raytracing?"
Christoph Rieder


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From: bluetree
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 14:35:00
Message: <web.478fad7fa20443081f92431b0@news.povray.org>
I love that. It looks so... real!!!
Concentrating your eyes in the center of the shadows of the sphere, the white
light seems to shrink and expand. Wow, my eyes are playing crazy things.
Does that glow around the white light also belong to the area_illumination
feature or is it an effect of some scattered material?

Regards
          bluetree


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From: Zeger Knaepen
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 17:11:04
Message: <478fd278@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:478f85be$1@news.povray.org...
> Zeger Knaepen nous apporta ses lumieres en ce 2008/01/16 19:15:
>> area_illumination is your addition to POV-Ray where an area_light gives 
>> much more realistic results in diffuse and specular lighting, right?
>>
>> I was wondering, does it also affect photons?
>>
>> nice image btw :) love the soft lighting!
>>
>> cu!
> For the photons, you need to add "area_light" in the light's photons 
> block. Not a new feature.
>
> light_source{10 color rgb 1 area_light 2*x,2*z 17,17
> photons{area_light}
> }

ah, didn't know that
thanks! :)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Warp
Subject: Re: Sphere over checkered plane, with area_illumination
Date: 17 Jan 2008 18:33:14
Message: <478fe5ba$1@news.povray.org>
bluetree wrote:
> Does that glow around the white light also belong to the area_illumination
> feature or is it an effect of some scattered material?

  It's just trickery.


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