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"Alain" <ele### [at] netscapenet> wrote in message
news:478f85be$1@news.povray.org...
> Zeger Knaepen nous apporta ses lumieres en ce 2008/01/16 19:15:
>> area_illumination is your addition to POV-Ray where an area_light gives
>> much more realistic results in diffuse and specular lighting, right?
>>
>> I was wondering, does it also affect photons?
>>
>> nice image btw :) love the soft lighting!
>>
>> cu!
> For the photons, you need to add "area_light" in the light's photons
> block. Not a new feature.
>
> light_source{10 color rgb 1 area_light 2*x,2*z 17,17
> photons{area_light}
> }
ah, didn't know that
thanks! :)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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