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Yeah...
Trying to get used to array storage/retrieval in POV again, screwing
around..not quite sure where I am going with this.
Essentially I am mucking around with arrays of vectors which connect end to
end. I am slowly integrating randomness and branch/object property
variation.
So I guess this could end up being either some kind of pulsing hydraulic
atrocity when animated, or some sort of shrubbery when used with splines,
and possibly some mutated horrific retrovirus when used with sphere_sweeps.
I really don't know...or care for that matter, it just looks cool. ;-p
But I would appreciate any code example using adaptive multi-dimensional
arrays. See below: [this is not the pov code which produced the image, this
is just a flowing thought which attempts to clairify my goal] (keep in mind
I've been up for like 18hrs too, so..yeah..I've probably screwed up lots of
places and need sleep)
BaseObjectSelector Function(object) {
if(foo == null || nothing) {
throw {error("you fukkd up");}
}
elseif(foo >=0) {
bar = Object objType;
switch(value) {
case(object) {
bar = foo;
}
case(object) {
bar = foo;
}
case(object) {
foo
}
default{
bar = foo;
}
}
return(bar);
}
}
ArrayDimension Function(num,dimension) {
myArray = array Array[num];
// Dimension select block
return(myArray);
}
/* this function simplified even further than the above */
BaseObjectArrayIterator Function(obj,dim,numIter,degVariance,radius) {
cnt = int 0;
iterations = int numIter;
dimension = int dim;
theArray = ArrayDimension Function(iterations,dimension);
while(cnt < iterations) {
etc...etc..etc...
cnt = cnt + 1;
}
}
Essentially What I am looking for in the final function is the ability to
say: "There are X number of objects type Z of diameter N, in a row, each
requiring two non-intersecting vectors, and each object to has one vector in
common with the object which follows it."
Did I state this clearly, or should I go to bed for a while?? ;-)
Maybe I am too tired to continue for today...
Ian
Post a reply to this message
Attachments:
Download 'shrub3.jpg' (196 KB)
Preview of image 'shrub3.jpg'
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[GDS|Entropy] wrote:
> Yeah...
CrapGadget... classic :)
> Trying to get used to array storage/retrieval in POV again, screwing
> around..not quite sure where I am going with this.
>
> Essentially I am mucking around with arrays of vectors which connect end to
> end. I am slowly integrating randomness and branch/object property
> variation.
>
> So I guess this could end up being either some kind of pulsing hydraulic
> atrocity when animated, or some sort of shrubbery when used with splines,
> and possibly some mutated horrific retrovirus when used with sphere_sweeps.
>
> I really don't know...or care for that matter, it just looks cool. ;-p
> But I would appreciate any code example using adaptive multi-dimensional
> arrays. See below: [this is not the pov code which produced the image, this
> is just a flowing thought which attempts to clairify my goal] (keep in mind
> I've been up for like 18hrs too, so..yeah..I've probably screwed up lots of
> places and need sleep)
Perhaps Gilles Tran has some code suitable for helping you toward your
goal -> http://www.oyonale.com/
> Essentially What I am looking for in the final function is the ability to
> say: "There are X number of objects type Z of diameter N, in a row, each
> requiring two non-intersecting vectors, and each object to has one vector in
> common with the object which follows it."
>
> Did I state this clearly, or should I go to bed for a while?? ;-)
Maybe, and probably. Is it possible to label the objects as you put them
into the array? Maybe another array can be used as a reference?
Sam
Post a reply to this message
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"stbenge" <stb### [at] hotmailcom> wrote in message
news:4786b44a@news.povray.org...
> [GDS|Entropy] wrote:
>> Yeah...
>
> CrapGadget... classic :)
Thanks, I borrowed that from Engadget (kinda like Techcrunch), it just
seemed so fitting. ;-)
>> Trying to get used to array storage/retrieval in POV again, screwing
>> around..not quite sure where I am going with this.
>>
>> Essentially I am mucking around with arrays of vectors which connect end
>> to end. I am slowly integrating randomness and branch/object property
>> variation.
>>
>> So I guess this could end up being either some kind of pulsing hydraulic
>> atrocity when animated, or some sort of shrubbery when used with splines,
>> and possibly some mutated horrific retrovirus when used with
>> sphere_sweeps.
>>
>> I really don't know...or care for that matter, it just looks cool. ;-p
>> But I would appreciate any code example using adaptive multi-dimensional
>> arrays. See below: [this is not the pov code which produced the image,
>> this is just a flowing thought which attempts to clairify my goal] (keep
>> in mind I've been up for like 18hrs too, so..yeah..I've probably screwed
>> up lots of places and need sleep)
>
> Perhaps Gilles Tran has some code suitable for helping you toward your
> goal -> http://www.oyonale.com/
I will look into this. I have always been a fan of his work.
>> Essentially What I am looking for in the final function is the ability to
>> say: "There are X number of objects type Z of diameter N, in a row, each
>> requiring two non-intersecting vectors, and each object to has one vector
>> in common with the object which follows it."
>>
>> Did I state this clearly, or should I go to bed for a while?? ;-)
>
> Maybe, and probably. Is it possible to label the objects as you put them
> into the array? Maybe another array can be used as a reference?
Hmm...I think I know what you mean, and I can imagine ways to numerically
link the arrays, but as far as your exact meaning of a label, not so much.
Perhaps some small example?
> Sam
Thanks, Ian
Post a reply to this message
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