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Hi everyone,
This image was rendered in two passes using POV 3.7b24. The first pass
uses one area_light with the new area_illuminate keyword. All the
objects are height_fields. The second pass adjusts the contrast and adds
the bloom effect. The render time wasn't very high.
Questions and comments are always welcome~
Sam
Post a reply to this message
Attachments:
Download 'lbtest1_47.jpg' (256 KB)
Preview of image 'lbtest1_47.jpg'
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stbenge napsal(a):
> Hi everyone,
>
> This image was rendered in two passes using POV 3.7b24. The first pass
> uses one area_light with the new area_illuminate keyword. All the
> objects are height_fields. The second pass adjusts the contrast and adds
> the bloom effect. The render time wasn't very high.
>
> Questions and comments are always welcome~
>
> Sam
>
> ------------------------------------------------------------------------
>
I hope it will get to mega-pov soon
Post a reply to this message
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Jan Dvorak wrote:
> I hope it will get to mega-pov soon
Me too! I'd like to use area_illuminate with other features. Plus a
multi-threaded MegaPOV sure would be nice.
Sam
Post a reply to this message
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stbenge wrote:
> This image was rendered in two passes using POV 3.7b24. The first pass
> uses one area_light with the new area_illuminate keyword.
A comparison with a version of the image rendered without using that
keyword would be interesting.
The smaller the relative size of the area light with respect to the
object, the less effect area_illumination would have. The most prominent
difference can be seen when the area light is very large relative to the
object.
(What this means in practice is that area_illumination for relatively
small area lights is not very useful and only slows the rendering.)
Post a reply to this message
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Warp napsal(a):
> stbenge wrote:
>> This image was rendered in two passes using POV 3.7b24. The first pass
>> uses one area_light with the new area_illuminate keyword.
>
> A comparison with a version of the image rendered without using that
> keyword would be interesting.
>
> The smaller the relative size of the area light with respect to the
> object, the less effect area_illumination would have. The most prominent
> difference can be seen when the area light is very large relative to the
> object.
> (What this means in practice is that area_illumination for relatively
> small area lights is not very useful and only slows the rendering.)
An example of area_illumination is a sky_cube out of 5 area_lights for
ambient_occlusion (sorry for the underscores)
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Warp wrote:
> stbenge wrote:
>> This image was rendered in two passes using POV 3.7b24. The first pass
>> uses one area_light with the new area_illuminate keyword.
>
> A comparison with a version of the image rendered without using that
> keyword would be interesting.
Okay, I've attached two jpegs. 'flake_SEM1_16' uses a standard
area_light and took 1m 16s to render. 'flake_SEM1_20' uses an
area_illuminate flag and took 1m 20s to render. They both use all the
same render settings, but the area_illuminate scene looks darker for the
obvious reasons. These images were not post-processed in any way.
I hope this was helpful.
Sam
Post a reply to this message
Attachments:
Download 'flake_sem1_16.jpg' (160 KB)
Download 'flake_sem1_20.jpg' (132 KB)
Preview of image 'flake_sem1_16.jpg'
Preview of image 'flake_sem1_20.jpg'
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Warp wrote:
> stbenge wrote:
>> This image was rendered in two passes using POV 3.7b24. The first pass
>> uses one area_light with the new area_illuminate keyword.
>
> A comparison with a version of the image rendered without using that
> keyword would be interesting.
Argh! Thunderbird is being a real beast today. I can't even reply to my
own message, or post more than one image at a time.
Here's the second image with area_illuminate....
Sam
Post a reply to this message
Attachments:
Download 'flake_sem1_20.jpg' (132 KB)
Preview of image 'flake_sem1_20.jpg'
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stbenge napsal(a):
> Warp wrote:
>> stbenge wrote:
>>> This image was rendered in two passes using POV 3.7b24. The first pass
>>> uses one area_light with the new area_illuminate keyword.
>>
>> A comparison with a version of the image rendered without using that
>> keyword would be interesting.
>
> Argh! Thunderbird is being a real beast today. I can't even reply to my
> own message, or post more than one image at a time.
>
> Here's the second image with area_illuminate....
>
> Sam
>
> ------------------------------------------------------------------------
>
You posted both in the previous thread.
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Jan Dvorak napsal(a):
> stbenge napsal(a):
>> Warp wrote:
>>> stbenge wrote:
>>>> This image was rendered in two passes using POV 3.7b24. The first pass
>>>> uses one area_light with the new area_illuminate keyword.
>>>
>>> A comparison with a version of the image rendered without using that
>>> keyword would be interesting.
>>
>> Argh! Thunderbird is being a real beast today. I can't even reply to
>> my own message, or post more than one image at a time.
>>
>> Here's the second image with area_illuminate....
>>
>> Sam
>>
>> ------------------------------------------------------------------------
>>
> You posted both in the previous thread.
By the way, I can reply to my own message @Thunderbird 2.0.0.9
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stbenge <stb### [at] hotmailcom> wrote:
> Jan Dvorak wrote:
> > I hope it will get to mega-pov soon
>
> Me too! I'd like to use area_illuminate with other features. Plus a
> multi-threaded MegaPOV sure would be nice.
>
> Sam
I find "hope" to be very unnecessary and a waste of energy, kind of like no line
Successful compilations waiting for more code (windows):
3.6
3.6 upgraded to 3.61
3.61 patched with motion blur and stereo
megapov
Does this cygwin compile linux and unix programs on windows or just windows
programs in that environment?
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