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This will be for "The Mother Hive" due later this year (on the animation
side).
There was a reason I was working on the cliff face.
The rocks and the sand are done with a macro I've developed (and
recently idiot-proofed) that allows me to turn any rectangular region of
the y=0 slice of a pigment into a height field. Putting a bunch of them
together creates a landscape that can be arbitrarily extended in any
direction. More macro code allows only the height fields that are
on-camera to be parsed into the scene, and another one enables splitting
height_fields that extend below the viewpoint (otherwise there was a
level-of-detail situation that crashed POV-Ray).
I originally wanted to have the cave be much more natural-looking on the
outside, but I the SDL Muse did not bless me with a way to do it, so I
modeled the entrance this way to save time.
Regards,
John
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The steps looks kind of like they were built with trace() to follow the
ground. Are they?
Just curious. :-)
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you collapse in the middle
of a sermon in church, mumbling about CSGs, #declares, and finishes.
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William Tracy wrote:
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> The steps looks kind of like they were built with trace() to follow the
> ground. Are they?
No, I positioned them by hand. The steps vary in discrete amounts. I
put the model of the critter that is supposed to be using the steps, and
found that it wasn't going to work, and so I turned the thing into a
series of ramps that follow the ground.
Regards,
John
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Cool. I look forward to seeing your finished animation, as always. :-)
(We love Rusty!)
- --
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you think these quotes
constitute a violation of privacy.
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"William Tracy" <wtr### [at] calpoly edu> schreef in bericht
news:471d55bd$1@news.povray.org...
>
> (We love Rusty!)
>
Rusty! Rusty! Rusty!!
(waving banner and jumping up and down)
Thomas
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