This will be for "The Mother Hive" due later this year (on the animation
side).
There was a reason I was working on the cliff face.
The rocks and the sand are done with a macro I've developed (and
recently idiot-proofed) that allows me to turn any rectangular region of
the y=0 slice of a pigment into a height field. Putting a bunch of them
together creates a landscape that can be arbitrarily extended in any
direction. More macro code allows only the height fields that are
on-camera to be parsed into the scene, and another one enables splitting
height_fields that extend below the viewpoint (otherwise there was a
level-of-detail situation that crashed POV-Ray).
I originally wanted to have the cave be much more natural-looking on the
outside, but I the SDL Muse did not bless me with a way to do it, so I
modeled the entrance this way to save time.
Regards,
John
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