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From: Samuel Benge
Subject: Boss (372k jpg)
Date: 2 Sep 2007 18:07:30
Message: <46db3422@news.povray.org>
Rendered in a single pass with one point light. No aa or focal blur.

Render time: 7m:22s.

Questions and comments, welcome as always!

Sam


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From: Agustin Britait Molina
Subject: Re: Boss (372k jpg)
Date: 2 Sep 2007 23:55:00
Message: <web.46db849cb5301888d943d6290@news.povray.org>
The image have a good desing, good theme, but too background light, lack of
deep in background.

I question, how to render in a "cartoonist" style?

Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam


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From: scam
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 02:55:00
Message: <web.46dbaf47b53018885ffa356d0@news.povray.org>
Samuel Benge <stb### [at] THIShotmailcom> wrote:
> Rendered in a single pass with one point light. No aa or focal blur.
>
> Render time: 7m:22s.
>
> Questions and comments, welcome as always!
>
> Sam

Wow, I really like this! Love the stylized look, and I'm amazed that you
were able to get this out of a raytracer. I presume you're doing some sort
of cell shading, and that the grass is 2D while the bear is a 3D model?


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From: Thibaut Jonckheere
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 05:10:26
Message: <46dbcf82@news.povray.org>

> Rendered in a single pass with one point light. No aa or focal blur.
> 
> Render time: 7m:22s.
> 
> Questions and comments, welcome as always!
> 
> Sam
> 
> ------------------------------------------------------------------------
> 


wow, nice !

How did you get the blurry effect int he foreground without focal blur ?
And what methode did you use for drawing the edges of the "boss" ?

Thibaut


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:01:08
Message: <46dcae54@news.povray.org>
Agustin Britait Molina wrote:
> The image have a good desing, good theme,

Thanks

> but too background light, lack of
> deep in background.

The background is just a sky_sphere, with a transparent, specular-finish 
  cylinder connecting the light_source to the camera location for the 
glare effect.

> I question, how to render in a "cartoonist" style?

I used a png bitmap for the cartoon character. I created it with Adobe 
Illustrator and the Gimp.

Sam


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:07:20
Message: <46dcafc8$1@news.povray.org>
Thibaut Jonckheere wrote:
> wow, nice !

Thank you :)

> How did you get the blurry effect int he foreground without focal blur ?

I blurred a png file of grass (originally made with POV) in the Gimp. 
The focal blur effect is simply a by-product of seeing the blurred image 
of the grass (uv-mapped onto a triangle mesh) closer to the camera.

> And what methode did you use for drawing the edges of the "boss" ?

Adobe Illustrator was used for that. It's an image projected onto a 2d box.

Sam


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 3 Sep 2007 21:08:51
Message: <46dcb023@news.povray.org>
scam wrote:
> Wow, I really like this! Love the stylized look, and I'm amazed that you
> were able to get this out of a raytracer.

Thank you!

> I presume you're doing some sort
> of cell shading

No, the character is just a bitmapped box.

>, and that the grass is 2D while the bear is a 3D model?

The grass is a png I created with POV, mapped to 64 layers of a triangle
mesh, which is conformed to an underlying triangle mesh hill. Semi
transparent PNGs are useful for this kind of thing.

The character is not actually a bear, but a hamster from the TV series 
"Hamtaro".

Sam


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From: William Tracy
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 00:46:54
Message: <46dce33e$1@news.povray.org>
>> I presume you're doing some sort
>> of cell shading
> 
> No, the character is just a bitmapped box.
> 
>> , and that the grass is 2D while the bear is a 3D model?
> 
> The grass is a png I created with POV, mapped to 64 layers of a triangle
> mesh, which is conformed to an underlying triangle mesh hill. Semi
> transparent PNGs are useful for this kind of thing.

So, are you saying that you're basically just using POV to composite 
images? What in the image actually was done with POV?

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu

You know you've been raytracing too long when you have spent a full week 
improving quality in an animation; your friends did not see the difference.


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From: Samuel Benge
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 02:01:15
Message: <46dcf4ab@news.povray.org>
William Tracy wrote:
> So, are you saying that you're basically just using POV to composite 
> images?

For this image, for the most part, yes. What's wrong with that?

> What in the image actually was done with POV?

Let's see, with POV I was able to render this with perspective, glare 
from a light source, and diffuse shading (with double_illuminate) for 
the grass. The sky is a sky_sphere, and fog was used.

I like that fact that POV-Ray can be used in so many different ways.

Sam


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From: Thomas de Groot
Subject: Re: Boss (372k jpg)
Date: 4 Sep 2007 09:08:11
Message: <46dd58bb$1@news.povray.org>
"Samuel Benge" <stb### [at] THIShotmailcom> schreef in bericht 
news:46dcf4ab@news.povray.org...
>
> I like that fact that POV-Ray can be used in so many different ways.
>
>

Yes, I think I like that too. It is not heresy to use POV-Ray in novel and 
inovative ways, in order to obtain a gorgeous image. I like it btw!!

Thomas


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