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>> I presume you're doing some sort
>> of cell shading
>
> No, the character is just a bitmapped box.
>
>> , and that the grass is 2D while the bear is a 3D model?
>
> The grass is a png I created with POV, mapped to 64 layers of a triangle
> mesh, which is conformed to an underlying triangle mesh hill. Semi
> transparent PNGs are useful for this kind of thing.
So, are you saying that you're basically just using POV to composite
images? What in the image actually was done with POV?
--
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu
You know you've been raytracing too long when you have spent a full week
improving quality in an animation; your friends did not see the difference.
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