POV-Ray : Newsgroups : povray.binaries.images : Lostguy WIP #5 Server Time
16 Nov 2024 04:20:11 EST (-0500)
  Lostguy WIP #5 (Message 1 to 6 of 6)  
From: Tim Nikias
Subject: Lostguy WIP #5
Date: 18 Aug 2007 21:46:10
Message: <46c7a0e2@news.povray.org>
Reworked the clouds, the camera-angle, the path and the focal point.

Now I still need to take care of a proper background, or do something 
different for the gradient from horizon to clouds, and update the 
figure. I'm buying a MacBook Pro on Monday (probably) and the Modelling 
Software I use runs on it, so... :-)

Anyways, comments and suggestions, as always, welcome! :-)

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Rune
Subject: Re: Lostguy WIP #5
Date: 18 Aug 2007 21:55:44
Message: <46c7a320$1@news.povray.org>
Tim Nikias wrote:
> Reworked the clouds, the camera-angle, the path and the focal point.

> Anyways, comments and suggestions, as always, welcome! :-)

Perfect! :D

I really like this version. The clouds are really good - not realistic but 
fits perfectly to the half model / half real style.

The paths are fine too. You can see four, but there might be a lot more on 
the other side. They don't follow a redial pattern but go out seemingly at 
random. It looks very natural and conveys the meaning fine.

I don't know if the rest of the improvement is just the texture (objects?) 
of the path, but the image as a whole works much better now. :)

Rune
-- 
http://runevision.com


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From: Tim Nikias
Subject: Re: Lostguy WIP #5
Date: 18 Aug 2007 22:10:54
Message: <46c7a6ae$1@news.povray.org>
Rune wrote:
> Tim Nikias wrote:
>> Reworked the clouds, the camera-angle, the path and the focal point.
> 
>> Anyways, comments and suggestions, as always, welcome! :-)
> 
> Perfect! :D

Ooooh, thanks! :-)

> I really like this version. The clouds are really good - not realistic but 
> fits perfectly to the half model / half real style.

My oppinion as well. I'll probably still check to see what I end up with 
if I still dabble at them a little, but I like them much better than the 
first ones.

> The paths are fine too. You can see four, but there might be a lot more on 
> the other side. They don't follow a redial pattern but go out seemingly at 
> random. It looks very natural and conveys the meaning fine.

Handpainted JPEG to guide the script where to place grass and where 
stones...

> I don't know if the rest of the improvement is just the texture (objects?) 
> of the path, but the image as a whole works much better now. :)

Thanks! The path is actually made up of a couple thousand spheres, 
squished and rotated to lie on the ground (using basically the same code 
from the grass, and just placing stones instead of the grass). Adds a 
distinct touch to the edge where the path ends and the dirt/grass starts 
which I like.

Onward to the next changes! ;-)

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Christian Froeschlin
Subject: Re: Lostguy WIP #5
Date: 19 Aug 2007 04:54:01
Message: <46c80529$1@news.povray.org>
> Handpainted JPEG to guide the script where to place grass and where 
> stones...

JPEG doesn't sound optimal for this, better use a lossless format?

Seems to work though, nice image ;)


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From: Tim Nikias
Subject: Re: Lostguy WIP #5
Date: 19 Aug 2007 05:14:27
Message: <46c809f3@news.povray.org>
Christian Froeschlin wrote:
>> Handpainted JPEG to guide the script where to place grass and where 
>> stones...
> 
> JPEG doesn't sound optimal for this, better use a lossless format?

Why, do you see any obvious problems with an almost non-compressed JPEG 
here? ;-) Otherwise though, I know of the difficulties lossy formats 
come along with.

> Seems to work though, nice image ;)

Thank you!


-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Christian Froeschlin
Subject: Re: Lostguy WIP #5
Date: 19 Aug 2007 05:20:24
Message: <46c80b58@news.povray.org>
> Why, do you see any obvious problems with an almost non-compressed JPEG 
> here? ;-) 

No, but if I have to create some source image manually then I wouldn't
dream of throwing away even a single pixel of my incompentent labours,
not to mention that errors accumulate with every modification ;)


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