|
|
Rune wrote:
> Tim Nikias wrote:
>> Reworked the clouds, the camera-angle, the path and the focal point.
>
>> Anyways, comments and suggestions, as always, welcome! :-)
>
> Perfect! :D
Ooooh, thanks! :-)
> I really like this version. The clouds are really good - not realistic but
> fits perfectly to the half model / half real style.
My oppinion as well. I'll probably still check to see what I end up with
if I still dabble at them a little, but I like them much better than the
first ones.
> The paths are fine too. You can see four, but there might be a lot more on
> the other side. They don't follow a redial pattern but go out seemingly at
> random. It looks very natural and conveys the meaning fine.
Handpainted JPEG to guide the script where to place grass and where
stones...
> I don't know if the rest of the improvement is just the texture (objects?)
> of the path, but the image as a whole works much better now. :)
Thanks! The path is actually made up of a couple thousand spheres,
squished and rotated to lie on the ground (using basically the same code
from the grass, and just placing stones instead of the grass). Adds a
distinct touch to the edge where the path ends and the dirt/grass starts
which I like.
Onward to the next changes! ;-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
Post a reply to this message
|
|