POV-Ray : Newsgroups : povray.binaries.images : Nothin' but bumps: a procedurally generated landscape Server Time
5 Nov 2024 10:21:06 EST (-0500)
  Nothin' but bumps: a procedurally generated landscape (Message 1 to 9 of 9)  
From: Greg M  Johnson
Subject: Nothin' but bumps: a procedurally generated landscape
Date: 10 Jul 2007 22:50:54
Message: <4694458a@news.povray.org>
you cannot post an empty message


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From: Slime
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 10 Jul 2007 23:36:11
Message: <4694502b@news.povray.org>


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From: dlm
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 11 Jul 2007 00:08:46
Message: <469457ce$1@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message 
news:4694502b@news.povray.org...
>
>

How very droll....


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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 11 Jul 2007 07:36:42
Message: <4694c0ca$1@news.povray.org>
>"Greg M. Johnson" wrote:
> you cannot post an empty message

Some work to do on textures, but interesting.
Paolo


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From: gregjohn
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 11 Jul 2007 21:25:02
Message: <web.4695818ca7c5128734d207310@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> Some work to do on textures, but interesting.
> Paolo

Thanks for the criticism.


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From: Thomas de Groot
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 12 Jul 2007 02:56:13
Message: <4695d08d$1@news.povray.org>
Nice!
A typical case of sea-level rise!! Polders with dykes to protect them (I am 
biased, I know)  :-)

Thomas


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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 13 Jul 2007 09:31:59
Message: <46977ecf$1@news.povray.org>
> "gregjohn" <pte### [at] yahoocom> wrote
> "Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> > Some work to do on textures, but interesting.
> > Paolo
>
> Thanks for the criticism.
>
Definitely interesting.
How did you generated it? Isosurfaces?
;-)
Paolo


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From: gregjohn
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 13 Jul 2007 16:05:02
Message: <web.4697da77a7c5128734d207310@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> Definitely interesting.
> How did you generated it? Isosurfaces?
> ;-)
> Paolo


Here's the heart of it.
For a declared bumpnbump function (you could try bumps, per se, if you
like).

#declare bottomfunc=  function{
                        pigment{function{bumpnbump(x, 0, z)}
                        pigment_map{
                         [0.52+dah rgb 0.4]
                         [0.53+dah rgb 0.5]
                         [0.54+dah rgb 0.5]
                         [0.55+dah rgb 0.45]     //walkway
                         [0.58+dah rgb 0.45]    //walkway
                         [0.59+dah rgb 0.5]
                         [0.60+dah rgb 0.5]
                         [0.61+dah rgb 0.45]
                         [1 rgb 2.5]
                        }
                        scale dualscale
                        }        }


Then, yes, draw the isosurface of this baby.


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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 16 Jul 2007 04:08:09
Message: <469b2769$1@news.povray.org>
Thank you,
;-)
Paolo
> "gregjohn" <pte### [at] yahoocom> wrote:
> "Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> > Definitely interesting.
> > How did you generated it? Isosurfaces?
> > ;-)
> > Paolo
>
>
> Here's the heart of it.
> For a declared bumpnbump function (you could try bumps, per se, if you
> like).
>
> #declare bottomfunc=  function{
>                         pigment{function{bumpnbump(x, 0, z)}
>                         pigment_map{
>                          [0.52+dah rgb 0.4]
>                          [0.53+dah rgb 0.5]
>                          [0.54+dah rgb 0.5]
>                          [0.55+dah rgb 0.45]     //walkway
>                          [0.58+dah rgb 0.45]    //walkway
>                          [0.59+dah rgb 0.5]
>                          [0.60+dah rgb 0.5]
>                          [0.61+dah rgb 0.45]
>                          [1 rgb 2.5]
>                         }
>                         scale dualscale
>                         }        }
>
>
> Then, yes, draw the isosurface of this baby.
>
>
>


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