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From: Greg M Johnson
Subject: Nothin' but bumps: a procedurally generated landscape
Date: 10 Jul 2007 22:50:54
Message: <4694458a@news.povray.org>
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you cannot post an empty message
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Attachments:
Download 'maze10d14z10.png' (609 KB)
Preview of image 'maze10d14z10.png'
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From: Slime
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 10 Jul 2007 23:36:11
Message: <4694502b@news.povray.org>
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From: dlm
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 11 Jul 2007 00:08:46
Message: <469457ce$1@news.povray.org>
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"Slime" <fak### [at] emailaddress> wrote in message
news:4694502b@news.povray.org...
>
>
How very droll....
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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 11 Jul 2007 07:36:42
Message: <4694c0ca$1@news.povray.org>
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>"Greg M. Johnson" wrote:
> you cannot post an empty message
Some work to do on textures, but interesting.
Paolo
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"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> Some work to do on textures, but interesting.
> Paolo
Thanks for the criticism.
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Attachments:
Download 'maze10d14z13r.png' (627 KB)
Preview of image 'maze10d14z13r.png'
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From: Thomas de Groot
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 12 Jul 2007 02:56:13
Message: <4695d08d$1@news.povray.org>
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Nice!
A typical case of sea-level rise!! Polders with dykes to protect them (I am
biased, I know) :-)
Thomas
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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 13 Jul 2007 09:31:59
Message: <46977ecf$1@news.povray.org>
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> "gregjohn" <pte### [at] yahoocom> wrote
> "Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> > Some work to do on textures, but interesting.
> > Paolo
>
> Thanks for the criticism.
>
Definitely interesting.
How did you generated it? Isosurfaces?
;-)
Paolo
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"Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> Definitely interesting.
> How did you generated it? Isosurfaces?
> ;-)
> Paolo
Here's the heart of it.
For a declared bumpnbump function (you could try bumps, per se, if you
like).
#declare bottomfunc= function{
pigment{function{bumpnbump(x, 0, z)}
pigment_map{
[0.52+dah rgb 0.4]
[0.53+dah rgb 0.5]
[0.54+dah rgb 0.5]
[0.55+dah rgb 0.45] //walkway
[0.58+dah rgb 0.45] //walkway
[0.59+dah rgb 0.5]
[0.60+dah rgb 0.5]
[0.61+dah rgb 0.45]
[1 rgb 2.5]
}
scale dualscale
} }
Then, yes, draw the isosurface of this baby.
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From: Paolo Gibellini
Subject: Re: Nothin' but bumps: a procedurally generated landscape
Date: 16 Jul 2007 04:08:09
Message: <469b2769$1@news.povray.org>
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Thank you,
;-)
Paolo
> "gregjohn" <pte### [at] yahoocom> wrote:
> "Paolo Gibellini" <p.g### [at] teinoscom> wrote:
> > Definitely interesting.
> > How did you generated it? Isosurfaces?
> > ;-)
> > Paolo
>
>
> Here's the heart of it.
> For a declared bumpnbump function (you could try bumps, per se, if you
> like).
>
> #declare bottomfunc= function{
> pigment{function{bumpnbump(x, 0, z)}
> pigment_map{
> [0.52+dah rgb 0.4]
> [0.53+dah rgb 0.5]
> [0.54+dah rgb 0.5]
> [0.55+dah rgb 0.45] //walkway
> [0.58+dah rgb 0.45] //walkway
> [0.59+dah rgb 0.5]
> [0.60+dah rgb 0.5]
> [0.61+dah rgb 0.45]
> [1 rgb 2.5]
> }
> scale dualscale
> } }
>
>
> Then, yes, draw the isosurface of this baby.
>
>
>
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