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16 Nov 2024 08:24:24 EST (-0500)
  anemone (Message 1 to 8 of 8)  
From: Tim Attwood
Subject: anemone
Date: 27 Jun 2007 02:19:39
Message: <4682017b@news.povray.org>
This was created with some macros I wrote.


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From: gonzo
Subject: Re: anemone
Date: 28 Jun 2007 17:25:01
Message: <web.4684266c3c7e935ca0c272b50@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> This was created with some macros I wrote.

The basic parts are good, but the movement is a little too random.  The
tentacles should have a direction to them (surge or current).

I played around with getting good anemone tentacles awhile back, and got
very good results with L-System5 using tropism for surge (made some very
nice fireworks that way too).  If someone has implemented such a thing in
POV-SDL that would be sweet.  L-System5 exports to DXF.

RG


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From: Tim Attwood
Subject: Re: anemone
Date: 28 Jun 2007 20:59:24
Message: <4684596c$1@news.povray.org>
> The basic parts are good, but the movement is a little too random.  The
> tentacles should have a direction to them (surge or current).

Yeah, they're completely random, just with the ones that collided culled.
I think they might look a bit better if they weren't placed randomly at the 
base.
The anemone's I've seen were in tide pools, there's no current there, but 
there
is gravity, and of course they have muscles that re-align the tentacles if 
you
poke em.

> I played around with getting good anemone tentacles awhile back, and got
> very good results with L-System5 using tropism for surge (made some very
> nice fireworks that way too).  If someone has implemented such a thing in
> POV-SDL that would be sweet.  L-System5 exports to DXF.

OK, maybe I'll look at L-System5 sometime.


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From: St 
Subject: Re: anemone
Date: 29 Jun 2007 16:49:02
Message: <4685703e@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote in message 
news:4684596c$1@news.povray.org...

> ...and of course they have muscles that re-align the tentacles if you poke 
> em.

 Heh, and how many times did you do that Tim?  :o)  I see these anemones all 
around our North Wales coast, (and I poke 'em too!)  ;)

    They're kind of like slug and snail eyes/tentacles - touch them, and 
they retract. Very clever design.

     ~Steve~


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From: Simon
Subject: Re: anemone
Date: 29 Jun 2007 19:44:09
Message: <46859949$1@news.povray.org>
This got me thinking so i made a little animation...

http://www.soware.co.uk/POVRay/ (Select Anemone)

although the movement of the tentacles is completely wrong - it currently 
looks like an inverted jellyfish - I think that with a little work, this 
could look quite realistic - I'd appreciate any feedback...

Thanks,
Simon


"St." <dot### [at] dotcom> wrote in message news:4685703e@news.povray.org...
>
> "Tim Attwood" <tim### [at] comcastnet> wrote in message 
> news:4684596c$1@news.povray.org...
>
>> ...and of course they have muscles that re-align the tentacles if you 
>> poke em.
>
> Heh, and how many times did you do that Tim?  :o)  I see these anemones 
> all around our North Wales coast, (and I poke 'em too!)  ;)
>
>    They're kind of like slug and snail eyes/tentacles - touch them, and 
> they retract. Very clever design.
>
>     ~Steve~
>
>
>


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From: Tim Attwood
Subject: Re: anemone
Date: 2 Jul 2007 01:11:33
Message: <46888905$1@news.povray.org>
The movement looks a lot like how a jellyfish's tentacles
move.


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From: Tim Attwood
Subject: Re: anemone
Date: 2 Jul 2007 01:13:01
Message: <4688895d$1@news.povray.org>
> Heh, and how many times did you do that Tim?
A few, fed them some minnows too, only fair.


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From: Simon
Subject: Re: anemone
Date: 2 Jul 2007 14:05:05
Message: <46893e51$1@news.povray.org>
very True. I've since come up with a V2 that has movement that isn't always 
pointed at the centre of the anemone and I'm trying to implement something 
where the "flow" of water causes the tentacles to sway in a more realistic 
way for V3.

"Tim Attwood" <tim### [at] comcastnet> wrote in message 
news:46888905$1@news.povray.org...
> The movement looks a lot like how a jellyfish's tentacles
> move.
>


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