POV-Ray : Newsgroups : povray.binaries.images : Strange Island Shape Server Time
4 Nov 2024 22:21:49 EST (-0500)
  Strange Island Shape (Message 1 to 4 of 4)  
From: Christian Froeschlin
Subject: Strange Island Shape
Date: 4 May 2007 18:59:30
Message: <463bbad2@news.povray.org>
Another experiment with World Machine, this time to generate
a height_field based on roughly predefined terrain features.


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From: Thomas de Groot
Subject: Re: Strange Island Shape
Date: 5 May 2007 03:41:22
Message: <463c3522$1@news.povray.org>
"Christian Froeschlin" <chr### [at] chrfrde> schreef in bericht 
news:463bbad2@news.povray.org...
> Another experiment with World Machine, this time to generate
> a height_field based on roughly predefined terrain features.
>

LOL
I love World Machine. I often combine it with GeoControl nowadays.

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Strange Island Shape
Date: 5 May 2007 04:58:08
Message: <463c4720@news.povray.org>
High!

Christian Froeschlin wrote:
> Another experiment with World Machine, this time to generate
> a height_field based on roughly predefined terrain features.

No, it's not PoVghanistan... definitely too humid!

The slopes still look quite terraced... what about eroding them somewhat 
stronger, but keeping the whole thing recognizable?

See you on www.khyberspace.de !

Yadgar

Now playing: Malaria Summer (BFG)


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From: Christian Froeschlin
Subject: Re: Strange Island Shape
Date: 5 May 2007 15:24:06
Message: <463cd9d6@news.povray.org>


> The slopes still look quite terraced... what about eroding them somewhat 
> stronger, but keeping the whole thing recognizable?

Ah, actually there is an explicit step creating the terraces,
so the effect could be reduced there as well. But it is true the
terracing looks much stronger in the final image as compared to
the preview in world machine. So, to see what would happen, I
now rendered a version with "geological timescale" erosion.


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